Another mention of the trailer from polo route despite active fencing route
When I finalize my outfit and press on “…adjust my clothing into proper position.” I get the following error: “chapter1 line 7165 gosub doesn’t contain label clothes_doff”
Im able to save Z’s life , however i get the error
" chapter1-3-2 line 7352: chapter1-2-2 doesn’t contain label good_end_drinks3 "
Dont know what i banged up but I guess I found something.
To @justme @HarleyQueen @Chorn and anyone else who’s getting an actual error (can’t detect variable, can’t find label) from the game… your browser is showing you an old cached version of the game, so there’s nothing I can do from my end. All I can suggest is to clear the browser’s cache or try playing in incognito mode.
Quite a bit of the stuff you reported doesn’t exist in the current version of the game, so you’re definitely still being shown some of the old scene files. Are you seeing Version 0.13 on the start screen for the game?
Otherwise, I’m completely confounded, because you said you cleared your cache already, right? I’ve no clue how else we can get your browser to actually show the correct version of the game.
Nah that worked for me
Thought I cleared it last night and guess i dreamt that, clearing it now worked.
Sorry for causin’ a bit of worry there.
Magic : 2 Physical : 47 Intelligence : 15 Charisma : 17
Bold : 118 Sweet : 79 Sassy : 58 Optimist : 85
Health(at Climax) : 83 Health(Final) : 100 Serious Injuries : 0
Caution : 14 Will : 5 Apathy : 0 Purity : -999 Cloudcuckoolanderness : 14 Denial : -1 Coward : 0 Silent : 5 Mute : false Pottymouth : 2
Serenades : 4 Interpretive Dances : 2 Lore Dump : 31 Lore Dodge : 0
Tech : 30 Medical : 15 Internet : 0
Club : fencing Talent : agility
Crazy Theory : werewolf Crazy Theory Level : 2
Fear Level (at Climax) : 28 Corruption : 1 Mindcontrol : false
Adrian Affinity : 75 Adrian Flirt : 0
The good news is that restarting the game made several of those issues disappear. The bad(?) news is that I have no idea what caused that, since I haven’t cleared my cache between the two playthroughs. The game version is definitely 0.13. Anyway, I’ll relist the mistakes that are still there (along with a few more I’ve found):
Mistakes
Some colours set incorrectly:
Horse trailer mentioned despite taking fencing route:
Weapon name missing in several sections (presumably a variable issue):
The people are being deprived of their rightfully owed future Shrek references:
The loredump conversation can set the adrian_arthur variable as true, but the game always acts as if this happened during the club conversation:
I’ve also got some more general feedback:
Feedback
During the fencing route duel, the player is presented with a collection of choices, some of which are incorrect, each round. My problem with this is that it doesn’t make sense for the MC to commit some of those mistakes. For instance, why would an experienced foilist intentionally strike an invalid target, such as the head. The only reason that choice would be picked is if the player forgot that. This results in a scene where logic takes a backseat to a test of the player’s memory and/or willingness to Google fencing rules. Instead, I’d recommend either reformatting the mistakes to ones that make sense in-universe (such as falling for a feint or being distracted by all the creepy shenanigans) or replacing them with options that succeed or fail based on the MC’s stats and talents.
On a lighter note, Merlin’s loredump is missing the option for a HEMA-obsessed Cloudcuckoolander’s main takeaway to be the likelihood of longsword acquisition in their future (and longsword wielding in their past).
Just a quick note, but there doesn’t seem to be a way to set a nickname for Mc on fencing route or I missed it terribly
Played the fencing club route and loved it!
Magic : 15 Physical : 32 Intelligence : 21 Charisma : 32
Bold : 122 Sweet : 47 Sassy : 49 Optimist : 78
Health(at Climax) : 55 Health(Final) : 100 Serious Injuries : 2
Caution : 26 Will : 9 Apathy : 0 Purity : 1 Cloudcuckoolanderness : 7 Denial : -4 Coward : 0 Silent : 9 Mute : false Pottymouth : 5
Serenades : 0 Interpretive Dances : 0 Lore Dump : 32 Lore Dodge : 0
Tech : 10 Medical : 10 Internet : 30
Club : fencing Talent : agility
Crazy Theory : None Crazy Theory Level : 0
Fear Level (at Climax) : 13 Corruption : -1 Mindcontrol : false
Adrian Affinity : 104 Adrian Flirt : 6
Weapons :
Achievements : BBQ Deferred |
Ah, is it just me or is Weapons unusually empty nowadays? Even on my serial killer playthrough where I took the knives and threatened the security guard with them, I didn’t see them in the final stats.
Did you clear your cache? The new version with the fencing routes is 0.13
Magic : 22 Physical : 31 Intelligence : 30 Charisma : 8
Bold : 126 Sweet : 92 Sassy : -26 Optimist : 72
Health(at Climax) : 52 Health(Final) : 100 Serious Injuries : 2
Caution : 25 Will : 10 Apathy : -1 Purity : 0 Cloudcuckoolanderness : 5 Denial : -3 Coward : 0 Silent : 44 Mute : false Pottymouth : 1
Serenades : 1 Interpretive Dances : 2 Lore Dump : 32 Lore Dodge : 0
Tech : 40 Medical : 30 Internet : 40
Club : fencing Talent : lucid
Crazy Theory : None Crazy Theory Level : 0
Fear Level (at Climax) : 18 Corruption : -1 Mindcontrol : false
Adrian Affinity : 86 Adrian Flirt : 2
Weapons : fencing sword
Achievements : BBQ Deferred | Sword Dancer |
Has anyone ever actually ended the game with less than 50 Bold?
It may not be possible yet. Given that both available hobby routes are middling to rather aggressive sports, some boldness is to be expected/required. Let’s wait and see if it changes once the book club route is up.
I don’t think it’s tied to the clubs, necessarily, since there seems to be a general imbalance. For instance, the section before polo/fencing has 8 options that lower Bold and 47 that raise it.
Interesting, that might be an imbalance, or it might be because we kind of need to be bold given our reincarnation/destiny (relative boldness, can be on the lower side but I doubt we can be overtly cowardly, timid, or less than bold given what we need to do). IDK, just speculation, maybe a mix of both lol.
@AnneWest im really curious for the book club vibe, the other two are very “knightly” which is definitely a path I want to explore, but I also want an intellectual/politically savvy build which will be book club.
And while I will 100% also include a cuckoolander MC from now on, I really don’t want to be Dagonet
Kudos to you writer, reading this at midnight is actually goddamn terrifying. Really nailing that show not tell here
That’s good to know. In that case, it’s probably just a question of people preferring to play as more confident characters
It’s the other way around for me, since I had to go out of my way to be tooth-rotting on my Sweet playthrough. If you do want to do a Sour playthrough, you can get away with picking the Sour thoughts and feelings while still being externally nice and friendly. Or just setting your true personality as Sour at the end of chapter 1.
god it’s been so long since i was active on this site… anyway. my stats:
Magic : 0 Physical : 42 Intelligence : 31 Charisma : 17
Bold : 98 Sweet : 41 Sassy : 33 Optimist : 27
Health(at Climax) : 78 Health(Final) : 92 Serious Injuries : 0
Caution : 22 Will : 5 Apathy : 0 Purity : -999 Cloudcuckoolanderness : 1 Denial : 2 Coward : 0 Silent : 12 Mute : false Pottymouth : 2
Serenades : 1 Interpretive Dances : 0 Lore Dump : 9 Lore Dodge : 0
Tech : 0 Medical : 15 Internet : 40
Club : fencing Talent : agility
Crazy Theory : None Crazy Theory Level : 0
Fear Level (at Climax) : 23 Corruption : 7 Mindcontrol : true
Adrian Affinity : 86 Adrian Flirt : 0
Weapons : fencing sword