In the year 2169 humanity’s understanding of the universe was irrevocably changed. When intelligent life appeared on the edges of the solar system there was curiosity, excitement, even celebration. When that intelligent life showed its hostile intentions, those feelings turned to fear.
Humanity was brought to the edge of extinction, pushed to its breaking point and fighting an enemy like none they’d faced before. The struggle was intense. Earth became a warzone as battles raged against the alien menace. But in the end, humanity prevailed.
That was five years ago.
In the wake of such devastation, and with the understanding that the Enemy was only pushed back and not ultimately defeated, Earth and the frontier colonies of the solar system set themselves to rebuilding and rearming. The forces of the United Fleet were greatly expanded as new and advanced spacefaring warships were designed and constructed. But warships and fleets mean nothing without officers. Officers of tactical mind and merit. Officers of bravery and boldness. Officers capable of leading their fellows into the jaws of death.
Officers like you.
The Academy serves as a place of study for the best and brightest young minds in the solar system. A highly exclusive, exceptionally competitive, and intensive program. Its goal is to train the next generation of leaders for the next generation of warfare. You’ve been accepted into the program but that’s only just the start of your journey. Prove yourself capable and you may find yourself in command of your own ship, your own flotilla, your own fleet.
The opportunities are endless, the dangers immense, the Enemy looming, and humanity’s survival hangs in the balance. Are you up to the challenge?
Do you have what it takes to be an Officer of the Fleet?
Summary
Officer of the Fleet has been something I’ve been working on for a little over eight months. You play as a young cadet and eventually as an officer rising the ranks of the United Fleet, defending the Earth from an alien threat. It’s inspired by works like Ender’s Game by Orson Scott Card, Choice of Broadsides by Adam Strong-Morse, Heather Albano, and Dan Fabulich, and The Dragoon Saga by Paul Wang, but I hope I’ve added enough of my own flair to make it unique.
Currently the demo consists of only the first two Chapters which revolve around the MC and their time at the Academy. However, Chapters 3-8 will involve leaving the Academy, acquiring your own real forces and leading them in the fight against the Enemy. You’ll start small, with only one ship under your leadership, but your command, and responsibilities, will grow as you continue to climb ever higher.
Features
- Play as male, female, or non-binary.
- Play as straight, gay, bisexual, or asexual.
- Rise the ranks of the United Fleet from Cadet to Admiral
- Command through tactical brilliance, quick thinking, or inspiring leadership
- Determine who lives and dies in a war for survival
- Uncover the intentions of the mysterious alien menace
- Upgrade your fleet
- Choose, promote, and fire your subordinates
- Romance a total of six+ characters (Still in early stages)
- Prove you have what it takes to be an Officer of the Fleet
***Note that many of these are planned for future chapters and not implemented fully yet.
Length
Currently the active word count sits around 90k including code. A single playthrough will like see around 20% of that. The plan is to have eight chapters in total. I have outlined the next six chapters and that outline alone runs about 75k words so I suspect the final project will sit around 400-500k words upon completion.
Desired Feedback
I’d welcome just about anything.
Any type of low-level feedback such as pointing out coding errors, awkward writing, disjointed sections, or the like are all deeply appreciated. I’ve gone over everything a few times, but I’m only one set of eyes and I’m confident that I have missed plenty of things. Don’t worry too much about the placement of commas and the like, but pointing out misspelled words is totally fine and appreciated.
High level feedback is also great. If you have any thoughts on how the story, setting, characters, plot, or mechanics are presented, I would absolutely love to hear them. Specifically, a lot of this game revolves around battles so I’d love feedback in that regard. Did the choices make sense? Did the actions feel fair? Were the choices signposted enough? Did certain results feel too difficult to achieve? Too easy? My hope is that this game can be challenging without being brutal. So any thoughts on that would be greatly appreciated.
Thank you all so much for taking the time to read this. It means a lot to me!
The demo: CoGDemos