Cliffhanger? (Repo is the MC placeholder, in case you're wondering.)
“Attention everyone currently on duty,” Commander Sol says. “It seems we are under attack. Given how many of us are currently sick and need rest, I don’t want to turn on the sirens, but I suggest you all hold onto something.”
“What is it?” Rosenkranz asks.
“The alien ship,” Sol says. “We booted the modified shields, and they seem to be holding the EMP effects at bay so far, but the kinetic energy is something else. And Repo, get to bridge. You’re the acting security chief. Wibowo’s due to get his shift to end.”
“Copy that,” you say, and take running.
The bridge is in chaos. Well, relatively: the crew is still working as professionally as possible, all things considering. Commander Sol, who seems to be in charge (Rosenkranz must be in the science labs, as if that wasn’t obvious before), nods you a greeting as you enter.
“Commander, they’re charging weapons again,” the tactical officer says.
“I can see that,” Sol says. Instead of sitting in the captain’s chair, she’s walking back and forth on the bridge, in front of the aforementioned chair.
“What do you need me to do?” you ask.
“Nothing, at the moment,” Sol says. “Just be ready in case the situation changes.”
“I have no idea what’s happening here,” you say.
“No one does,” Sol says.
“Commander, the ship,” the tactical officer says.
Sol snaps her attention to the screens. You do so as well: this is a better view of the ship than you have gotten before, even with the sensor feed you watched with your cranial. It’s gigantic, its triangular form resembles an arrowhead, and there’s a strange light glowing, with increased intensity, at its tip. Sol stares at the view intently; “now,” she says.
The ship releases the light in a blinding beam, but Producer is already moving, and the shields take the brunt of the blast. The energy is massive, however, and Producer swings.
“Damage report,” Sol says.
“Shields are holding.”
“Engines are holding.”
“Life support is holding.”
“Some sensors are fried.”
Sol nods, frowning. “Mark the missing sensors. Turn the ship to the other side.”
The alien ship turns (or maybe it just looks like so because Producer is turning? No… the ship is, in fact, moving) and slides on top of you. Producer’s hull sings again, freezing you all, as you turn to look at the roof, trying to guess what the other ship is doing.
“Is that a freaking sonar they’re using?” Sol mutters. “Rosenkranz, are you getting this?”
“I see it, but I’m not sure I believe it,” Rosenkranz says. “Oh, what now?”
“What?” Sol asks. “What is it?”
“I’ve been keeping an eye on the wide-range comm frequencies,” Rosenkranz says. “They just lit up. And not only because all the ships in the system are running to the hills. See for yourself.”
Sol curses under her breath, then orders the screens to switch between different views. There’s not much action beyond from the alien ship and the station though – as Rosenkranz said, all ships capable have already ran – so she finally settles at showing both of those on a split view. “What am I looking at, Rosenkranz?”
“Wish I knew, but the station and our friend just linked up.”
Gateway Station flares up, like something from the alien ship would be feeding it. The whole reality seems to shift for a moment, then a hole appears into the void, like space itself would be torn open. And you mean that literally: a hole in the nothingness, like a black hole but without the usual vortex around it. And besides, black holes don’t just appear like that.
The alien ship flies through the hole, which seems to twist and turn to fit to its shape. But what’s more, Producer gets caught in the gravity of the larger ship, pulling you along.
And then you’re falling again.
Also have a bonus snippet, this is from another story.
The MC has been captured by a supervillain.
From your position, you see a shadow dropping from the roof, standing still for a moment, and then starting to move methodically around the room. When the shape comes closer, you realize it’s… Afterthought.
…did he just break into a supervillain lair? The nerve of that guy.
Afterthought passes you, freezes, does a double take in your direction - he’s in his caper gear, so you can’t exactly see where he’s looking at - and then approaches you, slowly and carefully like a wild animal.
”What are you doing here?” you hiss.
”Well, I don’t know,” he shrughs. ”What does a tech thief do in a R&D lab? Is this,” he gestures vaguely at your predicament, ”a part of your plan, or do you need help?”
”What do you care?”
”I mean, I do usually prefer blueprints - they’re so much easier to carry - but how could I resist a heist to steal a vigilante?”