October 2023's Writer Support Thread

Congratulations and good luck! Dear me, the armor upgrades, power-up items and special weapons are in the database, but have yet to be implemented. Probably down the line.

More on this at the Maverick Hunter: Scandalous Mission thread. There is a reason why I wrote that. But more light on that is shed in another book.

Speaking of items and upgrades, I’m working my way through A Beauty Cold and Austere and Counterfeit Monkey to get an idea of how to get these things actually functioning. Looks like I’ve still got a very long way to go…

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It is, if my sources are correct, an Indonesian name.

Oh, also

Keep in mind that the someone offering help is also a well-known supervillain (well, super-thief, but same difference) and that the PC can have an extremely antagonistic disposition towards them.

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Oh boy… I love when the only way to make a mechanic work is to put a checkpoint variable at the beginning of every single page… I really hope this is worth it in the end and that people like it.


I do not know if this is for your Jam entry, or for your WiP project.

If it is for the Jam, I feel experimentation and fiddling is perfect. If it is for your WiP, perhaps getting some focused feedback on the mechanic in question can help.

From what you posted, it feels like you might benefit from a gosub routine, one which is checked at each page-break, if needed, but one that might be easier to both script and bug hunt with.


Shout out to @jojo for the following:

The technique of including images with wrap around text can be a powerful tool to use.


I dont understand because i am totally oblivius to code but It is cool see people excited

If you open the post, it shows a small image and his text wraps around that image … like a traditional book page which has a picture embedded within the text.


In that thread I presented images as a way to show word definitions in little boxes that the text wraps around. While *image is intended for illustrations, portraits etc., it works quite well for this. Rather than have a glossary on a separate page, you can have the word definitions appear on the side of page in text boxes (which can even be turned off if the player doesn’t want them).


Today I am officially destroyed from writing a plethora of very branched fancy outfit descriptions for Royal Affairs.

I am so relieved that most of the Honor Bound characters are less likely to wear outfits that are quite so fancy.

I still remember fondly the Royal Affairs beta tester who nudged me about some outfit descriptions that were too bare-bones and had slipped past my notice, and I deeply enjoyed a Fiore fancy outfit I wrote a couple of months ago… but I am looking forward to it being more of a rarity for special occasions.


Oh man… Those are super amazing systems! What are they for? Like, is the magic a magic-crafting system? Or is it just that the MP grows as the player levels, and certain spells can be used? And how does the Armor system work??

This is an amazing goddamn title. I love it.

Okay, fair context! But still! XD You should still accept help when offered. XD

fuckin’ OUCH. TAT That sucks, hun. Out of curiousity, what’s the mechanic?

Ah, the sacrifices we make for fashion.


The pants shall be fancy. It is inevitable.

@dumpling-clouds I feel the struggle of having to write around terminology or very specific terms, though not language. I hope one of the solutions that’ve been mentioned can work for you!

@Niki_Christopherson Yeah, the opening is for sure cynical and world weary, but at least there’s always the fourth unexplained thing for getting superpowers!

Otherwise, I’m quite proud of my output at the minute, at least so far as raw wordcount is concerned. It’s been a long time since I strung together back to back days this productively. Some of the dialogue trees I’ve sprouted could probably use some pruning. Still feeling out my process though, so eh, trying not to overthink it.

Experimenting with multireplace and I wound up with a block that looks like a cheatcode, which tickled me.


Welp, Falrika the Alchemist has to go through one more revision, this time for excising offensive content (though the villains of the story are the main source of that offensive content).

I’ve got this.


And I’ve finished my Halloween Jam submission, which should be posted soon on the Halloween Jam demos page! Now that it’s finished, so that people know what to expect, I feel I can finally reveal what the feature is that I’ve been hinting at. Let me preface this by asking you a simple rhetorical question:

What is a ChoiceScript stats screen to you? Is it a place to keep track of character stats? Is it a place to put character descriptions? Is it a place to keep inventory? It certainly can be! However, my idea was something inspired by the premise of my game and by a little game called “The Medium”.

In Golden Eyes (my game jam submission), the stats screen is a scene the player can access at any time. Sometimes the scene will have nothing. Other times it will have hidden conversations, or choices. regardless of what it has, I treated the stats screen for this entry like a second scene that was continuously ongoing with the main one throughout the story.

Two scenes simultaneously available to the player at all times.

Now, normally this would be impossible, because if you *goto_scene out of the stats screen, the Return to Game button never changes back into a Show Stats button. So, the next time you would hit the show Stats button (which would actually be the Return to Game button) it would take you back to the page which you initially entered the stats screen to begin with. But through a bit of searching, I found a workaround.


A specific command made especially to go from the stats screen to the main story while changing the button back into Show Stats. It’s essentially a *goto_scene that works from the stats page. Here was the problem I ran into. Just like the *goto_scene command, if you want the story to pick up from a specific spot, you need a label. This was the problem with switching constantly between two scenes and having them move together simultaneously. I needed to make it so that every time the player went back to the main story from the stats screen, they would pick up on the page they left off on.

There are over 98 labels in a game with just over 20k words. Almost every single page has a label, and every scene starts off with a massive list of *goto commands that take the player back to the spot they were at before hitting that Show Stats button. Granted, there is one bug I could not fix, simply because of how everything works.

If a player hits Show Stats and uses the Return to Game button instead of the Next button from the page break, they get sent back to the first time they viewed the stats screen in the game. But I did put a warning about this at the very start, so hopefully I don’t get too many messages about it. This has been… an experience.

Am I going to do this mechanic ever again? I’m not sure. Probably not to this extent unless someone smarter than me finds a way to streamline what I’m deeming the “Dual Scene Scenario”. BUT I did learn a lot about what I could possibly do to create a checkpoint system in my games (one that is much more lenient than the one used in this one). So I got some practice with that!

I hope people enjoy this, and I hope they pick up on all the mystery along with the horror. A lot of things are inferred, up to the readers interpretation, although I had a specific thing in mind for nearly every detail written here in each scene. It’s been a long time in the works… and honestly, I’m both proud and glad that it’s finally over.

Best of all… I’m extremely excited to continue working on The Bureau! I hope you all enjoy my small little demo project called Golden Eyes!

If you’d like access to the game while it’s in the process of getting posted by Mara, shoot me a DM and I’ll send you the link to the dashingdon page!


I posted it in the beta hread already. Sorry for being late timezones are a pain I was sleeping.

Glad to hear that you have fun with your project and served you as practice. Probably with polish and time extra can end being a solid hosted game.

Congratulations for ending,


I’m trying to get an outline done for my gamebook but I find it so much more fun to figure out the story as I go. I realize that it’s not a “good” way to write, but my excitement for where it’s going has made me write more words per day. I have some general ideas from years ago when I first planned it but it’s looking like this story is going to take a different turn, I’m just not sure about the themes that turn is going to have.

I’m also still figuring out the character relationship between a specific pair. Borderline lovers or toxic friendship? The reader doesn’t know and neither do I

Goal for October is a sexy 50k words, which I’m only 15k away from!!


Current mood: :melting_face:

Here we go…


It’s a great way to write. :slight_smile:


@sana whatever works for you is a good way to write, and it sounds like it’s going great!

@Dash good luck!!!



Thank you for reading it---- Sorry for the late response. I haven’t been checking the forum very much. I haven’t been happy with my progress---- So I’ve been working outside. Finished a 5 year old drainage project. I guess I just needed the joy of finishing. Ok, to get to your response:


Yep, you’ve found the right word. The mysterious woman has been working those coals to reach the perfect temperature. Although the material is jade and not iron. It is a specific word and I am stretching it. But it certainly captures the idea that this is no ordinary fire at a camp. this is a carefully managed coal base meant for a specific purpose. But, without looking the word up, you can still get the impression that this is a carefully done thing. At least I hope.

Kerl: A boomerang

I did not know it had another meaning. I will have to check to make sure I introduced that word as meaning boomerang. I would not expect anyone to know either word. The kerl i perhaps did not define adequately. I will check.

Anyhow, thank you so much for reading it. And I am glad you loved the baby getting branded. That baby is the you, the MC. You do not know this… yet. I really felt like I needed a prologue that brought the MC right into it emotionally. Even if you don’t know its you. You will at some point. Maybe you wondered why your head itches sometimes.

Thankyou for your brave feedback!

---- And I hope everyone’s Halloween Jam is coming along nicely.

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First, give yourself a pat on the back for sharing! I love the ideas and the tone you have presented in your first page. Perhaps it is an excerpt from an old text book or journal. You are excited about the world you have built and continue to build.

Something to consider:

I am now going to channel my inner Brando Sando and tell you that you should take that well written page and turn it into Showing us how everything works. What you have is good, but it would be even better if we learned about page one through dialogue, or action, or setting. Perhaps you could have some people discussing the topics----- even better if they were debating the topics. And keep writing---- just keep on keepin on.

Thank you for sharing!