Swimming through the earth of course, you obviously aren’t very familiar with landsharks, now are you? 
No I do apologise though, this is the first I have heard of these creatures and all I wanted to do was let Wonderboy see my idea but it led to this. 
Why not have an injury just lowers a stat. (then players can have a chance to recover anything they lost)
It’d be easier to code too.
The battle was over quickly, but you got an arrow to the knee...
*set speed %-5
Why not just name the game “the golden swords”
Wonderfully written, if not a little repetitive. Maybe you should put down the Abercrombie when writing and find your own voice, which I bet is amazing. Can’t wait to finish this.
I can’t believe it’s been three months since I started his project. I’ve only gotten one more scene done since my last update, and am just sort of posting this to publicly commit myself to getting back into regular work on this project, and to let anyone who care know tha its not officially dead.
I’m going to Gencon in a week and a half and would like to have something moderately substantial done be then, though I may not actually post it until I get back, as I only have internet access through my phone right now and probably won’t get that fixed by then. So I’ll post whatever I have in three weeks and, if things go according to plan this will no longer be a work in progress you can play through in five minutes. Excelsior.
One quick thing: clicking the stats button causes the game to throw up “Non-Existant Variable: Hunger”
Gah. That’s fixed in the version on my computer. I was calling the variable “hunger” on one page and “hungry” on another. I thought my modem kicked it before I even introduced that variable. I’ll have to see if I can’t find some public wifi to upload a fixed version.
I’m really digging this. It’s grim and authentic and sensible, and everything feels very tangible. Then again, I’m easily won over by anything with great writing.
Thanks for the kind words kakistocracy and everyone who was encouraging me back in May. I’ve been making good progress on this the last few days, and only have a relatively trivial amount to finish to get to the point I wanted to be at before I went on vacation.
I’ll be heading to the library on Tuesday to hop on their wifi and upload the latest version. It’s over twice as long as what’s up now, though I admit that’s not saying a lot. And you’ll (hopefully) be able to access the stars screen without crashing! How’s that for quality programming?
And now, the moment some of you may have been waiting for: new NtBttS update is online. Probably more than double the size of the previous edition, the game now allows you to pursue both paths after the character creation: On path for people with survival skill who go straight to camp and the original path for people who get lost or try to go AWOL. The alpha ends shortly after the point where the paths start to remerge, though there are still significant differences going forward.
Impressions of the new NPCs are appreciated, and if anyone who plays trough multiple versions of the rescue scene would care to air their opinion on which one they preferred, I’d be glad to hear it. Otherwise, hope you enjoy. Bugs and typo notices always welcome.
Really great work you’ve got here! The writing in general is fantastic, but it was the depth of the lore and story, as well as the wide selection of choices that made me really enjoy it so far. Awesome job!
Glad you liked it. If I can ask, what path did you end up taking?
“I shall be going as well, Captain.” The expression on the {$daughtername}'s face suggests she’ll brook no argument, but the man who calls himself Omfred Tenslayer gives her one anyway.
After reporting at the camp.
Despite the question he places his bowl of porridge on the table and hunkers down across from you before you have a chance to respond. “You are the newest recruit, yes? The {knownas}? I heard you just came back from scouting in the marsh.”
When eating
Gah, I am constantly doing that. Thanks, Aq.
Umm, I chose a Marksman who knows how to patch wounds and knows the wilderness; decided not to desert, and delivered the letter.
I’ve just playtested it through the deliver the message route. Writing good. No bugs that I noticed.
Delivering the message successfully is the shorter, easier path but, since it requires both a specific skillset and specific choices, I figured it would be the road less traveled. Can’t draw many conclusions from a sample size of three, I guess, but I may have to rethink that assumption.
Got in, delivered the message, now I’m saddled with a princess. Damn it, she’s going to slow me down.
I dunno, my logic was “i’m in a jungle… If I desert, odds are I’ll have nobody on my side, and I’ll be even more lost. If I do the mission, at least I still have the Company on my side if they find me”
