I love this game, it’s well written and the characters are well developed. Bravo and continue on!
Aquila
62
In my first attempt I decided to desert. Too bad I wasn’t a good fighter… At least Dee saved my ass, thought it would have been fun to desert just find yourself forced to fight for the enemy.
I like it. Great writing and characterization and although I couldn’t understand the entire setting from one playthrough, it looks interesting enough.
Only one tiny snag is that the chunks of text are hard to read on a phone screen. Can you separate most of them into two or three paragraphs?
@FallingCups - Given starting skill levels, it’s more likely to be the other way around right now.
@FortunesFaded It doesn’t matter much where you intend to go if you don’t know how to get there, although you do take less of a respect hit for getting lost versus going AWOL.
@trollhunterthethird Thanks!
@Aquila even being good at fighting just means you embarrass yourself less there. Outnumbered and they’ve got the drop on you, after all.
@assassinsat I tried to put paragraph breaks where they made sense grammatically, but if it’s affecting legibility, I’ll go back and try to break it up more for the next update.
817819
65
this game is just excellent
Okay, I think it took me two weeks of letting things lie fallow, but I think I’ve got a strong enough idea in my head of where I want things to go that I can start laying down code tomorrow. Expect an update on or about Tuesday with whatever I’m able to get done over the holiday weekend.
In the mean time, some focus groupy type questions for everybody:
- Do you feel, in the story thus far, that you have a decent sense of the personalities of the characters? Obviously some like Whisper and Meers aren’t terribly fleshed out yet, but at least for Nunzio and the people you can discuss with him over breakfast in the last scene: if you were presented with the opportunity to determine who lives and who dies amongst them, would you have strong feelings on the subject?
1a. If yes, do you find any of them especially obnoxious or distasteful? Is Dee coming off too much of a Deus Ex? Omfred too much of a barbarian stereotype?
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@assassinat specifically mentioned some difficulty getting a firm grasp of the world in a single go. My goal is to make everything (or at least everything important) stated in text or intuitive in context, but what may seem intuitive to me may not actually be so for the reader. From what you’ve seen so far, does this seem like a setting that would need or benefit greatly from the addition of some form of expository codex?
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I’m struggling to find a way to make the blacksmith/crafting skill relevant in the actual game. I’m realising I included it, at least in part, for the sake of summetry (3 combat skills, 3 outlaw skills, 3 specialist skills). Given the entirety of the game takes place over about a week, and you’re unlikely to have the time or opportunity to sit around hammering out blades, I’m thinking of cutting it entirely. Is anyone married to the skill? Have any really cool ideas for how to make use of it?
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If anyone has had the opportunity to play through more than one version of Dee’s introductory scene, do you have any thoughts as to which is most effective? My own sense is the first scene, where she wakes everyone up and starts monologuing, is a bit too much; but it also conveys information I don’t know where else to reveal.