I’m currently working on my first CoG project.
I finished my sketches of the plot (main plot and side quests) and I think in the next few weeks you will see a first short demo, i.e. the first and maybe the second scene.
But I still need a title.
The setting is a city of the late 1950ies - better: a dark and gritty version of a 50ies metropolis.
The main protagonist - the player’s character - is a mysterious man with coat and hat who fights against the omnipresent crime. The player will play (and so also create) some parts of his background story and then play night after night of his life for about one month.
The player will have to set priorities whether to save whoever he could or concentrate on the big cases.
Take a break to heal the wounds?
Allow yourself some time to rest, while possibly someone gets killed?
Fighting the crime by all means… even more violent and brutal than those you fight until you yourself crossed every border?
…and: can you trust this lady in the blue dress, since you’ve been working alone for the last 40 years.
…40 years of fighting? How old are you? And what happened to you that made you the way you are today?
I want to create some kind of Film Noir feeling:
Long nights, an opressive gritty atmosphere.
A some-kind-of-detective as a main protagonist who works (usually) alone.
A lot of internal monologues.
(The story will be written in first person. The choices should not feel like questions from the story to the reader - with answers the other way around, but decisions of your inner voice.)
And an artwork of which you can see a first small sample as my current avatar.
My working title at the moment is
maybe including a subtitle:
“Dark Noir - The Beehive”
(since a instituition called “beehive” is the starting point of the game)
But, let’s be honest:
“Dark Noir” sounds like a boring cliche - not really like a thrilling dark and gritty crime-fighting story.
I would like to include the “noir” in the title, to reach an audience who likes that style.