Hi! I’m new here, so please forgive me if I have missed these subjects in searching the forum.
I am planning on writing a horror game using Choice Script and I hope to work with COG at some point to publish it online. I have some professional game design experience and also professional writing experience, though actual coding/scripting is a new direction for me to take. The idea I am very excited about does not lend itself to something that can be played in a single sitting, and I notice that there really doesn’t seem to be a simple or reliable game-save system, unless I have missed it. So, I was wondering what other authors are doing?
Should I break the game up into separate chapters where the character’s attributes are reset at the start of each new segment? I find that unappealing because as near as I can see, that would mean any customization the player makes to attributes/variables will get lost or have to be redone at the start of each new chapter.
I also was VERY excited to see that someone created an inventory function which I will be experimenting with soon…but if I chop the story up into chapters that are stand-alone, then I can’t have items cross over to new chapters can I? I mean, if a chapter is started with a break between gaming sessions, then acquired items will not longer exist in the inventory will they?
So, basically I am trying to work out an outline of my how my game will work at this stage, but I need to know how to make a lengthy game-play experience enjoyable for players that need to break-up the experience by a form of game-save or checkpoints.
Any advice would be greatly appreciated. Thanks!