Stranded by a breakdown, you explore a nearby abandonded house only to find that you are not alone. A creature not of this world lairs within the walls. As the sun goes down, so do your odds against the Shadow Horror.
The Shadow Horror is a 533,000-word interactive horror novel by Allen Gies, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Allen Gies is the author of Marine Raider, Apex Patrol, and Tin Star, the biggest interactive novel ever made.
I bought my copy on Android, rated it a 5, and shared it on Google+. Later today, I’ll make an announcement about it on the HG FB page. After I’ve finished, I’ll come back with my impressions, although, - judging from the length and the author - I’m sure it will be incredible.
Okay, so I’ve finished my first play through. I’d like to say that the writing is good as always, I enjoy how much replay ability there is, and the whole concept was crazy and very interesting. However, I did feel like it was a bit too meandering. Still, it’s probably just not my thing, so I don’t think it’s anything you can “fix” unless you wanted to go through a ton of trouble to add content or something. Anyways, congratulations on the release!
Thanks. My feedback is grading on a curve – the author has clearly demonstrated his exceptional skill at writing these things. Having said that, the message makes no sense to me. I’d get rid of it. I haven’t even gone into the house yet – I keep doing the other routes and being told I’d made wise choices that got me happy endings – and each time the game resets it tells me my narrative is increased. It detracts from the story. It’s like going to a play and having the person behind you spend ten minutes slowly opening a crinkly cough drop wrapper.