JUST FYI IN GENERAL: There are two major paths that can take you to Glinda’s Palace. One has more peril and requires more thought along the way. The other has more initial peril but requires more thought toward the beginning.
Once again, the exclusion of the stats screen was a conscious choice. There will come a point in which you will make a major moral decision that is quite good or quite evil and is coupled with your becoming an eventual magic user. At that point, good points or wicked points will accrue,and you will be up-dated with said points along and along to let you know which direction you are leaning. You will reach a point of no return toward the end of the game (there are two major branches mid-way leading you to western Oz or eastern Oz, etc.) in which you will definitely be labeled as good or wicked. You definitely will have earned that label by that point.
Finally, there are areas with a little more exploring that will explain more of the over-all Hitchcockian-esque mystery going on in both the Winkie Country and Munchkin Country. Nooks and crannies of some of the smaller settings can lead to some surprises here and there. You can lean towards trying to conquer or benevolently lead either area through magic while exploring what happened to either region after the Wicked Witch of the West and Wicked Witch of the East expired.
Note: This was a very rusty programmer’s but usually a much better writer’s first attempt at using ChoiceScript language to make a game, an experiment with a primary intent to harken back to classic adventure games and Choose Your Own Adventure books in which there were a lot of dead ends. I know it is far from perfect, but it was started at a time a few years ago when I had a lot more time on my hands and went through several hiccups, including having to find a graphic artist to do illutsrations to replace photos of an Oz theme-park I paid to stay in but still retained copy-right of the images, etc. I spent a lot of time trying to debug things where I could but did not always have time to go back and embellish the writing as much as I would have liked. Then, many additional responsibilities entered my life, and I did my best to release the game as soon as I could. Thank you for your comments and suggestions. When my life eases up more, perhaps I will re-explore ChoiceScript and the possibilities with it in greater depth and create a game comparable to some of the novels I have released. As for now, I wish all of you well.