Yep I’m updating social media tonight and tomorrow and will end another email blast.
I think the switch is good, and I’m glad to hear you’ve good experience with their products.
Yep I’m updating social media tonight and tomorrow and will end another email blast.
I think the switch is good, and I’m glad to hear you’ve good experience with their products.
These are all really interesting ideas. Are you planning on also selling them at conventions and stuff like that?
Nah, it would be cost prohibitive for me to keep an inventory. I opened the online store precisely to avoid keeping an inventory and so that a third-party would handle order processing, shipping, etc.
And I won’t do another convention until/unless I have a physical CCH novel to sell.
EDITED TO ADD: Plus I just found a 20% off coupon code, (yay!) so there’s no way I could ever beat those prices when you factor that in.
Would that be a straightforward story with the same setting and characters, or an actual, choose your own adventure style replica of the CCH game? I imagine something like that would be really complicated, but I’ve seen it done before.
Almost certainly a straightforward novel. I would want/need to differentiate it from the HG version of the story. It would also let me focus on strengthening my actual writing without worrying about game mechanics. But I have a feeling that going from writing an interactive novel to writing a regular novel is a very hard process.
(oh and I found a 25% off coupon today)
I imagine so. I guess there’s pros and cons to both sides. With a novel, you’re a lot more constricted in what you have to write. Instead of letting the reader choose what they want to do with the story, you have to come up with a set MC with set personality, set motivations, a set love interest and a set ending that will be entertaining to everybody.
On the other hand, with a book, you have to write half as many words as an interactive novel to come up with reading material that’s twice as long.