Hi all! I wanted to get some feedback about a potential idea I had/brainstorm some stuff.
For the longest time, I’ve been wanting to do a zombie-oriented game, but I’m fully aware of the pitfalls of doing one, namely that most people would be more than happy to cast the genre entirely to the side. So I wanted to subvert the genre by wrapping it in a sci-fi setting.
The idea is this: the PC is an employee at a simulation software company. Currently, the company is working on a simulation of a zombie outbreak as a means to study and research the potential behaviors that could lead to rapid-fire spread of a zombie virus. The company uses extremely sophisticated programming to create hyper-realistic simulations, utilizing “avatars” to represent people and “entities” to represent zombies. The avatars in the game all record a recollection of the simulated events that occur to them in a “diary” that the PC, as one of thousands of simulation analysts, must read over to find faults with the simulation and track what behaviors lead to the spread of the virus. The diaries are extensive and detailed, and they may also grant access to relevant diary entries from other avatars that are being reviewed by other analysts (which means your avatar’s diary is also available for access by other analysts).
As the PC spends more time with their current simulation of an avatar named Cheryl and her boyfriend Mike, the PC begins to realize something inherently sinister about the simulations and finds a major coding error that could throw the entire simulation system into a frenzy. These revelations lead the PC to believe that the company is ethically unsound and must be brought down from the inside. The PC must use a combination of tactful lying, emotional manipulation, and general trickery to discover the truth about the company and stop them from creating more simulations.
I have some questions that I think will help me in developing the game, but feel free to ignore them if you have more pressing criticisms.
- Would you be interested in this game? Why or why not?
- Do you think the combination of genres and the setting is interesting? Why or why not?
- What elements of the game feel strong? Why?
- What elements of the game feel weak? Why?
- What do you think would be the most interesting/engaging aspect of this story? Why?
- Where do you think the focus should be? Why?
- Do you think stats would be necessary? If so, what kinds do you think would be relevant? If not, why?
Thank you all in advance for any potential feedback!