My new game, A Wise Use of Time

It’s not very likely, at least for the next few years.

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still a beautiful game man

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This was one of favourite games as I always dreamed of having time powers in a game, it would be amazing for a sequel. Good luck.

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Very good job on this, it was more than I expected. The use of time powers here is fun. There are also enough male romance options that I’m happy. The story is interesting and entertaining. It also isn’t short.
Although it would’ve been better if when presented with options of what to do in a day, there exists a hint of how many things we can do before we can’t do anymore.
But overall very good! A sequel would be cool.

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Thank you for your kind words. I’m glad you enjoyed it!

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How do i receive the New Barnabas and Free Marcus endings?

I’ve recently finished the game (37/38 achievements) and can confirm that ‘Convinced Kate’ is currently bugged.

tl;dr - in Chapter 6, line 1592 of the game code should be written as set count +1, but is instead written as set count 1.

An easy mistake to make, but unfortunately this means that the achievement is not earnable due to certain dialogue options being unavailable.

I’ve sent an email to the author detailing the issue, so perhaps it will get fixed. At any rate, let this be a PSA for people having issues with this particular achievement.

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Thank you! I will try to put in a patch soon

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I played this game years ago, and it remains one of my all time favourites. Maybe I shouldn’t ask this, but will we ever get a sequel?

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I doubt there will ever be a sequel. Based on the other games I have queued up for development, I would not have time to dedicate to a sequel sadly.

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Oh…:neutral_face:

Thanks for letting me know

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Hello,

Just wondering if there’s any news about the promised patch/hotfix for the broken achievement?

On a related note: I’ve been meaning to write a Steam achievement guide for this game (like I did with Hollywood Visionary) to hopefully incentivize more people into checking this game out (once the achievement is fixed).

Would you as the author approve of such a guide or would you rather people discover the solutions by themselves?

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I still need to make that change. I am working so much on ZE, that I keep pushing this back.

I will try to make it this month.

And I would be thrilled if you write a guide for Steam. Let me know if I can help

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That’s great to hear!

And I’ll be sure to ask if any questions come up while writing the guide. I’ll get started straight away.

Hi again!

After a week of thoroughly delving through the code and writing the guide, I’m happy to report that it’s nearly complete. I managed to find only three more spots in the code that might use fixing, but they’re not in any sense critical.

Regarding the achievement One Step Closer (‘Investigate your father’s disappearance’):
This is set to unlock after your trip to Dr. Hubbart’s farm in Milford, assuming you pick the proper motivation in Chapter 1 (father_hx 5). You can get to the farm by either (1) hiring a detective or (2) looking up info on your computer. However, hiring the detective also overrides the motivation flag (father_hx 4), preventing you from earning the achievement that way. This seems rather counter-intuitive. It’s also likely the cause of the surprisingly low completion percentage for this relatively straightforward achievement.

Proposed solution (old vs new):
(chapter10.txt)

*if father_hx = 5
*achieve vitalinfo

*if (father_hx = 4) or (father_hx = 5)
*achieve vitalinfo

Regarding the achievement Work for the Casino (‘Accept an offer to work for the Saturn Casino’):
When you’re approached by the mysterious woman who tries to recruit you for the casino, you have 3 options: accept, refuse, or ask for time to think. If you ask for time to think, the woman will say that she needs an answer immediately. However, the story then simply skips forward without you having to give the follow-up answer, as if you’d answered already. You also ‘lose’ the check for 50k dollars you just got from her.

Proposed solution (old vs new):
(chapter12.txt)

#"I need more time to think."
  *set self_control %+10
  Abigail shuffles in her seat. "Sorry ${firstname}, that's not acceptable. You know too much of what we know about you. I realize this is a difficult decision but it must be made now."
  *goto EndAbigail

*disable_reuse #"I need more time to think."
  *set self_control %+10
  Abigail shuffles in her seat. "Sorry ${firstname}, that's not acceptable. You know too much of what we know about you. I realize this is a difficult decision but it must be made now."
  *goto TheOffer

Regarding the achievement Freed Marcus (‘Free Marcus from being imprisoned in time)’:
This achievement can be earned in two ways, either by (1) freeing Marcus right away when you find him in Milford by passing a skill check or (2) trying and failing to free him, in which case you will automatically return to Milford in the last chapter and free him without any skill check needed. Or rather, that’s how it’s supposed to work. However, the flag for ‘freed_marcus’ is accidentally set to true by default, so the game always thinks you’ve already rescued him, meaning that the second scenario can never play out. This is likely the culprit for the low completion percentage as well.

Proposed solution (old vs new):
(startup.txt)

*create freed_marcus true

*create freed_marcus false

Sorry to pester you like this, by the way. I know that you’re busy with ZE. Take your time and answer whenever you can. The Steam guide won’t be uploaded until the broken achievement is fixed anyway, so there’s no rush :slight_smile:

PS - just to have all the fixes listed in one place, here’s the one for the original bug that broke Convinced Kate:

Proposed solution (old vs new):
(chapter6.txt)

*label KyleConvo
*set count 1

*label KyleConvo
*set count +1

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Thank you for your help once again!

Hi again! Hope you had a great holiday and new year’s.

I saw that there was a small update to the game on Steam today, and was hoping that maybe it was the fixed code going live. Alas, no such luck.

I do hope that the achievement fix is still forthcoming though :folded_hands:

The guide is ready, by the way. Just waiting for the game to be actually 100%-able before I hit ‘publish’ :slightly_smiling_face:

Why, hello there! It’s been a hot minute. Hope you’ve been well.

I was wondering if there’s been any movement towards fixing the bug with ‘Convinced Kate’?

Mainly asking because I’ve been sitting on the finished achievement guide for a while now, and I’d really dislike to publish it with an asterisk saying that the game can’t actually be 100% completed due to a bug.