Bit hard to do when you’re just one out of 30. Stealth would be useful for say, ambushing a village at dawn if you’re doing it solo, but one person’s stealth stat won’t be the deciding success factor if you’re in a group, even if you’re not going in guns blazing. And going in guns blazing is your commander’s regular strategy.
Yeah. Now when I think about it, it feels like all the stealthy stuff I can think of now will also overlap with the Maverick stat because you’re using your ability to get around rules. Like getting out of work or sneaking into some den of vice that you’re not supposed to go without getting caught.
There’s also a stat there that might end up cosmetic, only changing flavour text. Not sure if I should keep it there now…
Maybe… Since it’s too late to sneak away once fists are flying, maybe one stat could be a matter of having the chops to beat your opponent quickly, and the other could be how long you can tank damage for and keep your opponent busy? Does that make sense?
Just my opinion, but I don’t like checks more than one stat at a time. Maybe it’s the implementation in the games I’ve played, but it’s sometimes feels unfair and drives me to strongly pay attention to raising my stats instead of enjoying the story as it is.