Hi, i’m working on a game about how people (teen-young adult in particular) interact with each other. It will probably end up being a teen drama.
I’m looking for a realistic setting for the game to take place. I was thinking about using a high school setting, but am not too crazy about adding study/grading options. I want the focus to be on interacting with other people, so I was thinking about making most of it take place outside of school (after school, weekends, parties, etc) with only brief references to class.
I want the focus to be on these stats:
Society vs. Rebel (this is whether the character tries to fit in with the crowd or go against it. it'll have a major effect on the ending.) Confidence (Shows how much confidence/self esteem the character has. I'm thinking about locking out/opening up new choices based on this stat, and it will also affect the ending.) Karma (goes up or down based on good or bad choices. i definitely want to lock out/open up choices based on this stat, and this will greatly affect the ending too) Image (this is how good your character looks, will probably open up optional choices but won't affect the ending much)
I think a study option (that actually does something in the game) would make the game more complicated to write, since I’d have to put in a grading system and then have it somehow affect the game. (I’m only thinking about story and design right now, so this has nothing to do with coding). maybe I just could throw some tests in, and how the player handles them affects confidence and karma (whether or not they cheat)…
Any other ideas on whether or not to include studying, and how to keep it simple? Any other feedback is welcome too.