As it says in the title, I’ve never been a fan of limiting the reader’s romantic options when creating games on this website. Whether it be because of NPCs having a set sexuality or the player being forced to have a certain personality in order to date them.
Now I understand that some developers feel that characters seem more realistic if they’re lesbian, straight, etc. instead of being player-sexual but based on what I have created on my own work in progress, the gender doesn’t make too much of a difference and I’m having difficulty seeing why you would punish a player because of their gender by confining their options to a couple romances specifically with games where gender is only used to make the reader more immersed and makes close to no change to the story over all. It also affects certain people, or me anyways, when there is a clear difference between romance options for sexualities. Some games have three lesbian options and only one straight male option or two straight female options and one gay option…obviously random examples but hopefully you see where I’m getting at.
Sexualities isn’t the only problem I’ve had, there was a certain game where I was going after a certain character and I was enjoying the story immensely until the very end where I got rejected and it kind of ruined the entire experience for me as I had a mini heartbreak! A character obviously wouldn’t like you if you’re cussing them out and arguing with them but I don’t want to feel stressed about spending all my time with a character in hopes I’ll be able to romance them at the very end. If I wanted someone I liked to tell me they’re not into me because of my gender or personality then I would just go to the nearest bar, haha!
Now I’m clearly in the minority with this opinion based on the limited threads on this subject though I’d like to point out that I’m not trying to judge people on how they create games or characters. I was just hoping you’d go into more detail on why you’re limiting the romance options. Thanks!