Journey of the Vanguard (WIP) - Updated 6/27/16

Up until now, I’d never actually thought through the exact legalese of the MC(and actually, every orphan at the Academy)'s status. However, I do know that the mentors at the Academy do not act as legal guardians. The mentor/apprentice relationship, while usually a closely-knit one, is at its core a strictly student/teacher relationship. (The best example I can think of being the Master/Padawan dynamic from Star Wars)

That said, if I had to put some terms to it, the Academy as a whole assumes responsibility for all students who enroll without guardians of their own. If they weren’t considered outright independents (after all, the MC spent close to a year in Westerran frontier, where the “law” is essentially “You taking care of yourself? Adult.”), the MC probably falls into this category. That said, most third year and fourth year students are legal adults anyway.

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That is still a bit too close for my mc’s liking, but I suppose we can always try to keep that relationship as businesslike as possible and keep our “mentor” at arms-length when it comes to our social lives.

I been wondering will we be able to pick are own personal weapon in the academy

You will be given some degree of choice, in that the three weapons you will be able to choose from are shield, a staff, and a pistol (essentially, I’m giving you a chance to switch weapons in case you didn’t like the one you go after the crash). I might add a dagger if there’s enough demand for it, but as is, I’m kind of stretched when it comes to writing fight scenes, and adding more weapons than that could get knightmarish from a coding standpoint.

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Add the dagger plz☺when ever u feel like it i can wait

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I think this game is off to a great start so far and I am looking forward to more.

At the current end of the game, when the MC is given the choice of staying at Vanguard Academy or leaving with Tayana, I’d prefer an option to attempt to arrest Tayana’s group. As far as the MC knows, the MC’s entire family was killed due to a leak in the Vanguard and the fact that this group is penetrating Vanguard security and boasting of what they overheard about the MC would look like a leak to the MC. While my MC would not simply try to kill Marty, trying (I suspect the attempt would fail due to plot reasons) to arrest that whole group would be appealing.

In light of the explosion during the boarding attempt, my MC would like to see whether the wreckage of the Hearthfire also includes wreckage from the other ship.

I noticed a few typos that escaped the recent patch.

It just makes too much sense to become one. The adventure, the cause, the status, the job security… the list of reasons to join up goes on and on. Besides, it’s in your blood. Yours enthusiasm is pretty evident, much to you uncle’s delight and your father’s dismay. Your mother is quick to insist that you’ve got quite a few years before you have to make any kind of decision, but you still catch the slightest twinkle of pride in her eyes.

That should be Your and your.

Because you’re young, and most likely weaker than just about anything that could threaten you, your uncle alo gives you a crash course on more subtle, stealth based tactics. He teaches you to wield the weapons of precision and surprise, shows you weak spots on the human body and encourages you to study the weakpoints of various monsters when you’ve got the time. Despite his initial push though, your uncle is no stealth expert, and most of your time spent honing this skill is time spent alone, or else using your unsuspecting family as practice victims.

That should be also.

Ancient, powerful, and beyond full understanding. Normal people tend gape and step back when you’re around.

That should be tend to gape.

Sometimes, discussions about your future resurfaced. The same questions come up, and your family members stances on the matter remain largely unchanged. The difference now though, is that you’re fourteen. In just two years, you’ll be elligible to apply to the Vanguard Academy in Valiant if your heart so desires. In four, you’ll be old enough to decide for yourself if you’ll be staying onboard the Hearthfire or trying to make it on your own in the world. Your whole life is in front of you.

That should be members’ and eligible.

It starts like any other day. Your family picks up a distress signal coming from a nearby frontier town, Destiny Springs. It’s being attacked by bandits. Within seconds, you’re all strapped in and flying to the rescue at full speed while your father responds to the distress signal over the radio. When he makes contact though, the old woman on the other end is rambling. Something about not letting someone find “the Vanguard’s greatest secret.” You don’t have a clue what that means, but when you see the grimm, shocked, and disbelieving looks of the faces of your family, you get the feeling they do.

That should be grim.

Valiant, the home of the Vanguard, nestled in the very center of the known world. As Frontier Vanguards, your family doesn’t go there much. Actually, you’ve never been, except once when you were a baby. You uncle always says its too full of stiffs for his taste. Your father says the work your family does in the Frontier is too important to leave undone. But now the Hearthfire is on a direct course for it.

That should be it’s.

Checking the ship’s external cameras only confirms what you and everyone else in the cockpit already guess; the ship that was attacking Destiny Springs is now attacking the Hearthfire. A hull breach alarm warns your family to the presence of boarders. Your fathers shoves the box into your mother’s hands and tells her to get it and you off of the ship. With time running out, you and your mother have no choice but to listen. You and your mother race out of the bridge, and make a beeline for the escape pods. Along the way, you run into your fair share of boaders, but your mother makes quick work of them, and the two of you keep moving until finally, you reach the escape pod. Elsewhere in the ship, you can hear gunfire, and sounds of weapons clashing.

That should be father and boarders.

In the time it takes your mother to get you to safety (albiet in a pretty painful way), the woman has pulled her arm free of the ice and is again advancing on your mother. The fight becomes a fast and dangerous dance, with the woman spending half her time just trying to keep your mother from linging up a shot. That doesn’t stop your mother from firing, a lot, and soon the corridor is filled with bullet holes, blast marks, and chunks of ice. You try to get up, try to not feel so useless and helpless, but the shock round did its job. It still hurts to move.

That should be albeit and lining.

Eventually, your wanderings lead you right back to where you started, to that lone pistol half burried in the dirt.You fall to your knees in front of it, staring at the weapon that only hours ago belonged to your mother. You’re alone in this place.

That should be buried and a space is missing.

You survived the crash, but now you’re surrounded by Wilds, unsure if there’s way down the mountain, and no one around to help. Everything you’ve ever know is dead and gone, and on top of everything else, you’re starting to feel hungry. Even though the only life really at stake is yours, the whole world seems a little heavier now, and a lot less hospitible.

That should be known and hospitable.

Whether or not there’s anyone around to hear it, if somewhere up there your family is listening or if you’ve just talking to nothing, you have some final words to say to your family, and you can’t leave them unsaid.

That should be you’re.

The most of the control consoles, including the communications console, look busted and full of shrapnel.

That should be Most.

For a while, work on the comm pannel progressed just fine. Shrapnel was cleared, damage was assessed, and you even managed to scavenge some replacement parts from other areas of the ship. But a few days into work, as you break for food, you reach into your survival pack and realize something. You’re eating your last pack of rations. A part of you feels like an idiot for letting your food supplies dwindle this much, while another is making excuses revovling around how busy you were with literally everything else.

That should be panel and revolving.

Once you get there, you find that this part of the ship crumpled paper during the crash. The way into the antenna room is completely cut off by a wall of debris and giant shrapnel. Assuming the structural integrity in this part of the ship is better than it looks, you could maybe get in if you used your tools to cut your way through. But with as much metal and wiring that’s in your way, and taking your current streak of bad luck into account, that could end up taking weeks.

That should be crumpled like paper.

A Telsa Snake. You’ve read about these creatures from the databases your uncle made you pour over during training. Nocturnal creatures, who’re drawn to electrical energy and urban disaster. They’re territorial, volatile, and extremely dangerous, like just about every other monster you’ve read up on.

That should be Tesla.

And yet, slowly but surely, the job gets done. All along the way, you were kicking yourself for not paying more attention to your mother’s tech training, as you instead end up learning a lot of what you need to know through trial and error. You try not to spend every second working on the antenna, afraid of going insane from overworking. During your self-perscribed “off hours,” you…

That should be prescribed.

Excercise. Jogging, stretching, and even using some of the still working equipment in the training room.

That should be Exercise.

The day finally comes that you finish replacing one of the antenna’s power couplings with one that you actually salvaged from one of the ship’s engines. Once the replacement part is in place, and after you triple check that it is, (a habit you learned the hard way) you reconnect the power supply to the antenna, and check its maintenance screen. Like just about every other holographic screen on the ship, it only kind of works, and you have to smake it around a bit just to get a half decent image, but in and amongst all the static and blank spots, you can make out the green status of the antenna. You’ve got a signal.

I think this was meant to be either shake or smack.

Next to you, the stranger in the cloack also gets a worried look on his face. “Tayana,” he whispers.

Without another word, he dashes forward, running opposite the flow of panicked people. Unlike Ford, who seems too nice to shove people who look like they’re running for their lives, this stranger has no problem shoving everyone out of his way. As he does, his cloack flutters open, and you catch sight of something on his hip the cloak had concealed: a sheathed katana.

That should be cloak and cloak.

But you can still feel your everything, so that’s not it. Hesitantly, you let go of the pole you’d grabbed onto. Nearby by, Tayana pulls her hand from the train car’s wall, leaving behind a fist sized hole, and Perry lets go of her. When you look outside, you see almost can’t believe what you see.

This word should not be there.

There dozens of dozens of tendrils outside, criss-crossing all over the area, wrapped around buildins, supports of the traintracks, and windowsills to make a net which the train car is now resting in. And all of them trace back to Ford, who is suspended midair, white in the face, bleeding from his nose, limbs dangling. He looks at all of you, and gives you all a thumbs up.

That should be buildings.

After another elevator ride and a short walk through more halls, you and Ford cross over into a new area of the castle. The air still carries the kind of energy indicitive of multiple, powerful auras in close proximity, but in this part of the castle, the feeling is far more subdued and manageable.

That should be indicative.

Your the only one in the room, and neither side of it looks like it’s been lived in for a while now. After closing the blinds on the window, you change out of your old, worn and ragged clothes and into the outfit Ford procurred for you. The outfit consists of black pants and boots, and a loose fitting grey t-shirt with a black Vanguard insignia enblazened on each sleeve. He also gave you a white hoodie with a golden Vanguard insignia on the back, but it’s not really cold enough to warrant wearing that, so you set it aside for now.

That should be You’re, procured, and emblazoned.

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Huh. I’ll be honest, the thought of arresting them then and there hadn’t even crossed my mind, but you do raise some decent points. They certainly seem to be as likely a suspect as any, what with Marty’s infiltration and Tayana’s open resentment toward and former history with the Vanguard. I’ll see if I can’t work something along those lines in.

Though, at that point, the MC is a single individual who has yet to even enroll in the Academy. They aren’t someone with the authority (or potentially even the skill) to bring Tayana’s crew in. So maybe not so much “You’re under arrest” as “Hey! Somebody come arrest these guys!”

Annnd now I know what I’m doing for the next half hour.

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Hello!

First, I’d just like to say that I’m very awkward at these things. I usually just pop in on threads randomly and then disappear, never to be seen again. So apologies beforehand if I fall off the face of the earth. If I do, rest assured that I landed in the land of Echo, instead.

I’d like to comment on your characters. First and foremost, they all seem like people. Separate people. With differing personalities, and everything. That’s awesome! In just the short amount of time we got to interact with the characters, you managed to convince us that they were real and… that they maybe didn’t like us very much. Or liked us too much. Talking to you, Diana and Anthony.

I’m not sure if it’s been mentioned yet or not, so forgive me if it has been, but are all of these characters potential love interests? My young Guardian met Anthony and he thought: “Hey, maybe this won’t be such a bad experience after all.” Then he met Clark and thought: “Actually it’s gonna be the best.” If that wasn’t clear, because I sometimes can’t human, I’m wondering if Clark will be a romance? And if we’ll be able to romance him as a male? Too often the muscular “manly” types are portrayed as too tough to be with dudes. I’m a fan of shattering this sterotype, and many others, as you may have guessed.

And while I’m ranting I might as well throw another question at you, another that you may have already answered! I am nothing if not dull and brash!

Do you plan on adding customization? Of the physical kind, I mean. A lot of games decide to gloss over this, as a lot of people consider it pointless, but I am of the group that like at least minor creation. Minor creation for me, just being a few key things. Like height, build, maybe a defining feature like a scar, or whatever. Hair and eye color don’t matter so much to me. It’s… so I can have the joy of someone saying, “Wow, you’re tall.” I like being called tall in games. Or muscular. Because I’m shorter and less muscular than everyone in real life. [gentle sobbing]

I think that’s it for now. Just wanted to pop in and overwhelm you with a large post. I like doing that. I’m a big fan of your game, and I can’t wait for the chance to see my young master Creed save the world. And hopefully woo Clark.

Toodaloo~

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Well shucks, for starters you’re too kind. I’m really glad you like the story and characters so far!

As for customization, right now I do plan on adding a choice of combat outfit, as while appearance may be a tad trivial in the grand scheme of things I see no harm in taking some time to give players a general enough picture of what they look like.

In fact, I can actually think of a way to use appearance selection to reinforce the themes of growing up and change. I am going to have to put this on the list.


I was going to save this sort of announcement for later, but your post has become the final drop to tip the scales. So without further ado, I’d like to state, for the record, the currently planned ROs, and who’s currently planned to be able to romance them. Beginning fist pumping (or bargaining) at your leisure everybody.

Tayana: Male and female PCs
Perry: Female and non-binary PCs
Marty: Female PCs
Unrevealed Female Surgeon: Male and nonbinary PCs
Diana: Female and non-binary PCs
Anthony: All PCs
Clark: Male PCs
Unrevealed Female Futurist: Male and non-binary PCs


As an additional announcement, the poll is now closed with 52 votes, and work shall begin on the Student-Vanguard segment post-haste!

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Ah! And he’s gay, even! You’ve made me very happy, thank you!

I’m coming for you, Clark.

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i’m coming for you, Clarke.

^^ This made me smile thank you ^^

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Awww…drat! It seems my favourite playthrough route, student streets won’t have any Ro’s (as in male) I like. :disappointed:
So it’s either no Ro’s he likes for my mc (during the student phase) or go through that horrible “mentor” system of the academy.
I hope we can begin a romance with Anthony in later chapters too or else I guess my mc will just end up single. :sweat:

Add something sexy for me, will you?

No choice of casual outfit though? Since it seems to me the students at the academy are free to choose what sort of pants and shoes/boots they wear with the Vanguard issue shirts. Of course in my guy’s case I’d like for black leather ones to be an option.
On the streets of course it seems like we’re going to be totally free to wear whatever (we can get our hands on).

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Well, you can convince Anthony to change sides, so I would be suprised should you not also get the option to romance him then.

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I just want to pop in with the suggestion that an RO is is interested in male and female PCs also be interested in nobinary PCs. Obviously I only have this one post to go off of, no background info, but it feels uncomfortably close to real-world transphobia and such to me.

I do applaud you for tackling gender-locked romances with more gender options, however, it’s something I shied away from in my own game!

PS any chance of a nonbinary RO?

Crushing my hopes of M/M RO with perry whyyyy X,D
Oh well at least I still have Clark.

Student vanguard won by a landslide, I’m pretty pleased actually, I was looking forward to that. I couldn’t see my character randomly joining a street gang so soon after all that trauma. The way I see it, my character has been stuck alone on a mountain for weeks on end, living on old rations with no idea if he’d ever found. Vanguard was like a blessing when they found him, offering training, shelter, food, safety. He’s just finally arrived somewhere he can call home, he’s not going to run out onto the street with people he doesn’t know. Besides, his parent’s were vanguards and my character always wanted to be one. Running away wasn’t an option for him.

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I can certainly see that, when we can have characters who come out the survival hamlet chapter, where we are not socially isolated, maybe that will change that appraisal a bit.

Nothing is free though, it means submitting to their rules and to the mentor system my character dreads, it also means joining their organisation, something my character has always felt lukewarm about at the best of times, not to mention that being Vanguards eventually got his whole family killed. So in some corner of his mind my character also feels like it was the Vanguard who indirectly robbed him of his relatives.

On the other hand the food and shelter are certainly nice and our fellow students don’t seem bad sorts either, the training would probably come in handy too, though I still think my character would chafe under all their rules, particularly the “mentor” system.
The streets are not ideal but there he would have more freedom at least and “safety” is always an illusion, my character has learned that the hard way by now.

However since the Vanguard chapter will be written first I guess my character will have to grudgingly accept a “mentor”, though I don’t think that relationship is going to be a particularly close-knit one, there is also the issue of our characters being a year or so younger than most other first year students. @PhoenixAgent003 does the fact that our characters are a year younger than most Vanguard recruits mean we have to stay at the academy an extra year or are we simply starting “normal” training/school a year early?

Yeah I certainly see where you’re coming from there, joining the Vanguard does mean a lot of extra obligations. Having to obey a chain of command suddenly when you’ve spent your whole life with your family, Structured learning as opposed to just working on whatever you want with your favourite relative. Even now being expected to work and live around a whole bunch of strangers. The MC had a very charmed adventurous lifestyle before the crash, suddenly adapting to a new structure might be hard. It could make fleeing a viable alternative. I typically play incredibly law abiding characters though, and my MC is very leery of people who randomly break into the Citadel to grab people they barely know.

Even if he doesn’t know anyone at Vanguard, having the weight of organisation and authority behind them gives them more credence than random strangers. It’s interesting to think of perspectives, every character will have different reasons for staying or leaving. It’s great these games evoke these sorts of feelings and discussions.

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I just can’t wait to be a big boy Jedi- I mean Vanguard.

In all seriousness, though, I’ve always been a fan of the whole “mentor” trope. I like the idea of having a close knit bond with a teacher, you learn better that way. It doesn’t necessarily have to be a parental bond. You can be friends with people older than you.

My dude’s all over the idea for closeness to another person again. And learning how to better survive the purpose he’s made for himself: Save as many lives as possible.

I’m especially interested in the mentor system as well, the fact it was referenced as being closest to a Padawan/Master bond helped. I’m a sucker for anything to do with Jedi Knights, however tangentially related. Having an adult figure you can really rely on would be a big weight of my character’s shoulders. He’s lost all guidance in his life at the moment, so the structure and security of Vanguard appeal to him.

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