Decided to take a shot at making a game. Instead of doing a few small games first, I decided to jump right into an idea I’ve had for a while. You take the place of “The Hero” on your journey to fight the evil plaguing the once peaceful country (one of the most cliche games, I know). Have a kind of back story already, and are working on the intro/first chapter. Now get too excited, it may be a while before I have a demo available, but hopefully, it will be worth the wait.
50 years before the story of our hero, a great king took land from 6 neighboring countries, creating a new country, Toryg’Val. The other kings, cautious as they were, decided to contact the great king. However, once the country was officially formed, he closed off all borders, stopping the kings from messaging him. Instead of attacking while he was weak, they simply waited, not wanting to kill the people that were once their own. Over the next 40 years, Toryg’Val flourished, producing rich crops, fat livestock, and healthy children. No one was sure how, but no one was questioning it either. Then, strange beings started coming to the country. Feline-like humans, huge, hulking men, and, the most surprising, dragons and their Drake-kin, who haven’t been seen in close to 1000 years started becoming a normal occurrence. The strange thing was, they only settled in Toryg’Val. Some say it was because it held a piece of every country inside it. Other’s say it’s because the other countries were constantly at war. And there are those who say it’s because of the weather. When the borders were finally opened, the other kings sent their fastest messenger on their best horse to the great king, hoping for his assistance in one of the bloodiest wars yet. Instead of helping a single country, he went to each king, speaking in a voice that seemed to resonate from everywhere. He told, not asked, the kings to stop their mindless quarreling and focus on their own countries. The war stopped instantly, and everyone came home to mourn the dead and get back to normal lives. Toryg’Val became the largest hub for all activities, from fishing and farming, to hunting and drinking, as well as jousting and duels. Specifically, the capital city of Tarnon thrived, where guilds both good, and not so good, made their base. The Imperial Palace, home of the king, was the most magnificent building in history. From it’s flowing golden spires, to its white, stone walls, everyone stopped to marvel at it at one point or another.
The next 10 years, civilization rapidly advanced. With the invention of gunpowder, wonderful items called “fireworks” came to existence, turning the nights into colorful paintings. Crossbows also appeared, although, only as part of acts involving an apple and a scared volunteer. But by far the most startling thing, never heard of but in legends, is the return of “The Chosen”, a group of blessed beings who have to ability to communicate with the dragons. Some have even formed such strong bonds with dragons, that they ride them, a feat that if a normal person were to try, they’d end up a bite-sized morsel for said dragon. While this seems strange to most people, the ones who know their true purpose find them much more necessary. At the end of this 10 year expansion, a cry erupts from a small hovel in the quiet countryside.
This… is you.
I’ll GLADLY take any advice or ideas, since I’m hoping this to be a medium-long length game.