Hello everyone. I’m here to show off my work-in-progress game, Jewel in the East. I’ve written a few versions of the introduction, but I’ve only now started whittling at the code for it.
To actually elaborate on the game itself, Jewel in the East is going to be a somewhat alternate history work centered around the Ottoman Empire in 1480, nearly three decades after the sacking of Constantinople, and less than a year before the death of Mehmed II. Rather than the romantic slant of a lot of Choice games, it’s going to focus on intrigue and plots developing within the Empire, and your role, whether you are an instigator, an unwitting pawn, or the kind of savior the Ottomans need.
So far, I’ve got the different backgrounds you can choose from (haven’t set variables yet, unfortunately) and a few versions of the game’s intro event: getting caught up in an assassination attempt on the Sultan.
The backgrounds are as follows:
Armenian laborer, pulled in to repopulate the city.
Venetian merchant, mostly here to sightsee.
Child of a Serbian timariot (a horseman given land rights by the Sultan, like a knight).
Ambassador of the Knights of St. John.
Orphaned Turkish beggar born in the city.
Right now I’m working on what variables to set up for which backgrounds. Literacy, military training, etc. I’m probably not going to go with the usual stat meters.
Any interest, so far?