First off, this really belongs in the thread @Sovereign2Lilith linked but since this is dealing with a specific WiP I’ve decided to leave it as its own. The entire subject is covered in Choices to Avoid When Writing a CS Game
Now I’m going to write a Great Wall of Text be warned:
The reason that any choice in a CS game is red-flagged is the following (this is CoG policy btw):
In this particular case: if you are giving the player a choice “to rape or not to rape” it trivializes rape.
There is also the additional fact that the genre that @Zederikus is writing their game as a power fantasy. I’m going to quote a better writer then myself to explain why this matters:
So, to answer your question @hustlertwo, the reason why this draws red flags is both because the choice “trivializes rape” and as a power fantasy, that idealizes the reader, the author would be allowing rape to become part of an idealized MC. That is a real problem.
With this major issue defined, I’m going to quote myself here and my position on the author writing a “trivializing-choice”:
This position as applied to every choice is not held by everyone. My friend and fellow author believes rape is choice a game should never allow. Here is my argument agreeing with him:
Finally, if you read all that: Thank you. It is a lot to read but this is a very important concept to master in game development. Here is a ;tldr version for those not wanting or able to read the entire post as stated much more succinctly then I can:
In other words: It is one thing to describe the mindset of a rapist but it’s another to try to put the reader in that mindset, while still keeping both author and reader’s grasp of their own human decency.