Or do I need to create a variable for each option that I don’t want to be able to be reused when the scene gets visited again?
What I mean is a scenario where the player can go back and forth between scenes but the options he already picked cannot be picked again. I was working with the wrong assumption that the *hide_reuse command was going to fit that purpose, but recently I learned that it does not.
The only way I think I can achieve that effect is by creating a variable for each question that I want the player not be able to choose twice, but that’s a bit troublesome because I have dozens of those. Perhaps is there an alternative?
That’s quite tricky if the player have to jump back and forth between 2 different scenes, since *hide_reuse command will be reset if you move to a different scene.
Well, since the only variable that will be kept for the whole game are *create variables, I think you have no much option but to assign individual variables to each choices.