Is there a easy way to make *hide_reuse work globally, back and forth from scenes?


Or do I need to create a variable for each option that I don’t want to be able to be reused when the scene gets visited again?

What I mean is a scenario where the player can go back and forth between scenes but the options he already picked cannot be picked again. I was working with the wrong assumption that the *hide_reuse command was going to fit that purpose, but recently I learned that it does not.

The only way I think I can achieve that effect is by creating a variable for each question that I want the player not be able to choose twice, but that’s a bit troublesome because I have dozens of those. Perhaps is there an alternative?


Yep, you’re going to need to use variables for it.

OR just allow for repeating questions.


That’s quite tricky if the player have to jump back and forth between 2 different scenes, since *hide_reuse command will be reset if you move to a different scene.

Well, since the only variable that will be kept for the whole game are *create variables, I think you have no much option but to assign individual variables to each choices.


Use variables like the above members have been saying.


   *selectable_if (choiceone = 0) # Choice 1
      *set choiceone 1
      blah blah

   *selectable_if (choicetwo = 0) # Choice 2
      *set choicetwo 1
      blah blah

Anyway that’s how I tend to do it. Someone might have a more eloquent way but it works.


Thanks for the help, everyone. I guess there is no way around that, I must have been out of my mind when I thought it would work :joy:


You’re not alone here :cry: