Sorry if the title is confusing. Essentially, I’m coding “days off” where you can choose to do a variety of activities or spend time with characters to build relationships with them. The activities (shopping, resting, whatever) are mostly all in the same “days off” scene, so *hide_reuse works fine for those… However, for character interactions, those options will take you to individual character scenes, and then back to the “days off” scene when the interaction is over. *hide_reuse seems to forget the option was chosen at that point.
Ex:
It’s eight in the morning. What will you do next?
label daysoffchoices
*choice
*hide_reuse #I’ll take a nap.
*goto nap
*hide_reuse #I’ll go shopping.
*goto shop
*hide_reuse #I’ll spend some time with Shery.
*goto_scene shery
(And in the “shery” scene, there’s a command at the end to *goto_scene daysoff daysoffchoices. When you come back to that, all options are available again.)
I realize the easiest solution to this would to be put all of the character scenes in the daysoff scene with everything else, but there are like 11 characters you can do this with, each with 8+ long and sequential interactions as you visit them on each day off, and it’ll get long and messy quite fast. I’d really rather have them all neatly cordoned off into their own files, but I’m wondering if there’s a way to do that while still being able to use *hide_reuse for daysoffchoices.
…Hope that makes sense! I’d be happy to explain further; thanks for any insight and help!