So I have been developing my game and I wanted to implement a save system so that a player can restart from a certain chapter. Of course, it would be a simple as just having a *goto_scene command and a few variables meant to save your stats from that chapter but my problem is with the *hide_reuse choices.
For example, in one scene, the player is chatting with a character. They have a wide array of options and they are all *hide_reuse. Should the player load a save and go back to the chapter of that scene, the player will have no options.
Is there a way to reset a *hide_reuse choice or at least a workaround for it?
None that I know of. *hide_reuse and *disable_reuse resets only when the player leave said chapter/scene. Maybe try adding double global *hide_reuse command at the beginning of the chapter to force reset the reuse?
*label create_temps
*temp choice1 0
*temp choice2 0
*temp choice3 0
*goto choices
*label choices
*choice
*if choice1 =0
#choose choice 1
*set choice1 1
text text text
*goto other_place / choices
*if choice2 =0
#choose choice 2
*set choice2 1
text text text
*goto other_place / choices
*if choice3 =0
#choose choice 3
*set choice3 1
text text text
*goto other_place / choices
If after one of the choices was selected and you want to present the rest of the non selected choices again you can use another temp variable as a counter and add +1 to each choice so when *if counter >=x (x been the number of repetitions you want the choices appear)
*goto the_story_continues.
*else
goto choices
So it doesn’t happen that you end up without choices to choose from. Otherwise you can select one of the choices that appear only if all the other choices were selected or a certain amount that goes to the_story_continues.
If I didn’t make myself clear let me know and I’ll try to explain it on a better way.