Okay, this is what I am trying to achieve:
I am attempting to create a menu of options the player will select an option from several times. I want to hide some of the choices after they have been selected once, some if they have been selected under certain circumstances (like twice with certain variables in place), and some not at all.
I’ll attempt to give an example but it may be confusing because my scripting is going to be off and that’s what I need help on: how to correctly script this menu.
*choice *hide_reuse #Listen to X and Y's conversation. *if variableZ = 1 hide_reuse #Try talking to Z a while. (which sets variable Z to 1 on success) #Watch out the window for a while. *hide_reuse #See if M would like to talk for a while. *hide_reuse #Sing a song. *if variable S = 2 hide_reuse #Grab a snack. (first time may set variable S to 1, or 2, second time will set to 2)
What I want to know is how to properly code and align the (*if variable, hide_reuse) choices alongside normal *hide_reuse and choices that don’t hide however many times you select them.