Thank you! As a quick side note, if you’re interested in reading more tarot-inspired IF, I’d strongly recommend the visual novel, The Arcana. It’s already completed and has AMAZING writing and artwork. Some scenes are paywalled, but they’re not necessary to the story, they’re just bonus romantic scenes with ROs.
The Restless Dead! Yes, that was the name Brother Clarid had for vengeful spirits. It’s not a specific faction like the Butterfly Court, but more a descriptor for pretty much any spirit that has a grudge against the living. (In that sense, you’ve already encountered one of the restless dead, hanging around your uncle) There will definitely be more information about them and what they’re capable of in future chapters.
That’s a fair point. There’s not as much direct interaction with them as with, say, Echebar, despite living with them. ^^; I would like to add an extra scene or two with them in a future rewrite, but I’ll probably hold off on that until after I’ve finished the game as a whole.
That’s a great suggestion! Just the kind of feedback I’m looking for. I’ll be sure to add that in for the next update.
I’m glad! I know adding images is a bit controversial in CoG/HG, but thought they wouldn’t be too disruptive since they’re fairly simple, text-like images. I actually have a bunch more that I prepared, but didn’t want to add them in because I was a bit embarrassed at how amateurish they look. Once I clean them up, though, I’d like to add a few more (and maybe give players the option to turn off images if they want).
Oops! That’s a bug. I’ll go in and fix that. Thanks for the head’s up!
I think that’s an error on my part. The kindness/empathy of MC is measured by the “empathy” variable. It sounds like your empathy stat is 70+, which before I had written as “sensitive and empathetic,” but then I changed it because it created too many "and"s in the character description. I thought I made it the other way around, with 50-70 empathy being “sensitive” and 70+ being “empathetic,” but clearly I got it mixed up. Then again, maybe it should just be “empathetic” and “very empathetic” so it’s clearer.
Ooh, I’d love to talk more about this! Maybe I should put it in the glossary? There’s not really anywhere else to explain it since it’s pretty meta. Not sure how much you know about tarot, but the Minor Arcana consists of four suits, each with its own distinctive traits (both positive and negative). The personality stats are based on the suits. Cups is empathy and imagination; Pentacles is practicality and stoicism; Swords is order and straightforwardness; Wands is boldness and flexibility. There are more traits associated with each, but I tried to keep it simple for the game.
For example, in order to get a Cups suit affinity, you need to have 50+ empathy and low or neutral practicality, since high practicality is about being down-to-earth and more of a “realist” and low practicality suggests being imaginative or optimistic.
A Pentacles Suit affinity means 50+ practicality and low or neutral extroversion, which represents the “stoicism” aspect of Pentacles. Granted, this one’s a bit more of a stretch since not everyone who’s introverted or ambiverted is necessarily stoic. Tbh, I’m not super happy with it, so I might change it to the highest personality stat instead depending on player feedback.
Not at all! I greatly appreciate you taking the time to write all this.
Feedback is fuel! It keeps me going!



