The next page for me after the tavern scene with our uncle and deciding what we’ll do with the cards takes me to the old prologue.
The page after
The stats screen definitely shouldn’t look like that. I’ll go in and see what needs fixing. I’ll also check out what’s up with the toggletracker. I thought I’d gotten rid of that, but apparently I missed something.
Edit: Okay, I fixed the stats page, so that should be okay now. You may have to clear the cache to see the changes, though. Still haven’t found the source of the other error, but I’ll keep looking.
That is a bizarre error. It looks like it went back to the original prologue, which should have been overwritten.
Have you tried clearing your cache? If that doesn’t work, I’ll try something from my end.
It did the same for me and it glitched again after that which I assume is related to the same issue
That’s very bizarre. It’s okay when I’m testing it on my smartphone, but I do remember seeing an error similar to this before when I re-uploaded an image but the new image didn’t show up on playing. It did eventually show up correctly (after a couple of days, I think?), but I’m not sure why it happened.
I have a couple of ideas to fix it. Let me run through those to see if it helps.
The server refresh has been a bit slow on dashingdon’s and moody … I would give it 48 hours before pulling your hair out when uploading an updated file.
The error has resolved and I’m no longer getting the original prologue after chapter 1. So, it probably was just the servers like Eiwynn said.
Thank you for letting me know. I guess this is a personal lesson for me to wait a couple of days after overwriting old files before posting an update about it. ![]()
Quick question, did you start the game over from the beginning? If not, you’ll need to start over to get the correct variable.
If you have, then the problem is due to the server being slow to refresh and you may have to start over again later.
Thanks, I will do that
Ah, that’s because chapter five isn’t ready yet. Once the next chapter is updated, then it will forge on ahead correctly! Sorry for the confusion. ![]()
Oh okay ! My bad ! x) Anyway, I love it !
Haven’t played past the first chapter but I love this already!! The premise and the world seem so cool, can’t wait to play more of it when I get the time. Thank you so much for sharing this with us :))
I’m glad! It actually made me really happy since it seemed like you were excited for the next chapter.
Thank you for your comment! I’m glad you’re enjoying it so far. I’d love for any feedback you might have if you have time to comment later on.
Minor Update 7/20/23 - Made some edits and bugfixes. The biggest was a missing variable that prevented Echebar from joining you and N on the tour in chapter four, but it’s fixed now.
Oh boy, life caught up with me and I ended up forgetting I still hadn’t finished reading this. Fortunately, I was tracking this thread and saw the update.
I absolutely loved re-reading the first chapter and actually getting to read the other ones. I like the way you write, it’s crisp and clear which, as someone who attempts to write, I know not to be an easy feat. The story itself is very intriguing. It’s the first IF I read that involved the Arcana. It’s not a topic I know anything about, but it’s one I find quite fun in fantasy. Besides that, I think the plot overall is rather captivating, making me quite eager for the next chapters to see what is happening with our uncle, what the deal with the Butterfly Court is, and the role Arren plays in all of this. Oh, I forgot the name, but I think they’re called the “Restless”? Well, they haven’t been really a part of the story, but right where they were mentioned I immediately thought “oooh, I hope we get to learn more about them”. So many things to learn and uncover! I think you’ve done a great job getting us, the players, invested. At least it worked for me :))
Anyways, regarding the characters, which for me personally, are one of the most fundamental parts of a story: I think you managed to make us care for them, which elevates my desire to keep reading greatly. I loved our sister and brother, and am very happy that we may get to hang out with him more in these next chapters. I like how we’re given the chance to keep talking to our mum, it’s both a great way to showcase the player’s life in a seamless way as well as to solidify their bonds within the world, making them feel a bit more real and not just some blank puppet without any real connections to their own life. I also enjoyed our aunt and uncle, although I would’ve liked if we could’ve had a bit more time to interact with them (especially our uncle) before things started to get sour. This is not really a suggestion mind you, cause the pacing you’ve set is quite good already and to add random scenes may ruin that, this is simply a thought. Now regarding N, I’m looking forward to getting to know them. It was kind of cute when my character asked to write them as friends and they got disappointed it wasn’t with other intentions. Assuming they were the one penning our mother’s letters, they already know us a lot while we know nothing about them. That makes for a really interesting dynamic and I hope we get to explore that with them in the future. Pily is cute and I like having her around. I like that we can have an unrequired childhood crush and that that person doesn’t disappear after they stop becoming relevant to that particular point. Arren is a mystery to me, and one I’m looking forward to getting to know more about. Speaking of Arren, I have a suggestion to make. Would it be possible to ask him directly as to why he wants the deck? If I recall correctly we don’t have that option, and for me, it would make sense to be able to directly ask that, besides just settling for asking him if he’s going to use the cards himself. Some extra questions would also be nice, as it seems to be quite a big decision and direct/careful MCs would no doubt question him more, I think. Now if all his answers are lies or misdirections, well…that’s something for us the players to worry about.
Random things I liked:
- the little rune that once appeared on screen. It was cute and I wouldn’t mind seeing more of them.
- that we can customize our deck and how the deck changes based on the wielder. It’s a cool detail.
- the jobs we can take. It’s nice to have that little extra variability in our character, again helping place them in the world as a character like all others.
This message, under the cut, appeared twice for me. First when I got the first spell (the ward one) and then when I got the compel spell.
[You just cast a spell! Whenever you cast a spell, you use up spiritual energy. Spiritual energy functions like mana in other games. It lowers when you use certain psychic abilities and restores upon rest. Having your spiritual energy get to 30 points will prevent you from doing strenuous work, and 20 points or lower may cause disorientation or unconsciousness. The narration will warn you if your character before you get to that point, though.]
Also I’m curious if it would be possible to explain how the personality stats work? My character is described as sensitive, and at one point, empathetic. I’ve been playing a very kind person, so I was wondering why the empathetic changed to something else.
Oh, if it’s not too much trouble I would also love to learn more about how our minor arcane is assigned. My character’s affinity was with the Pentacles Suit and I’m curious as to why that was.
Oof, sorry for all those unorganized thoughts and the long rambling. I hope I wasn’t too confusing or bothersome. Either way, once again, I must thank you for sharing this story with us and I hope you have a nice day :))






