Oh, I think it is important to be able to reject the NPC wholely!
But give me the possibility to reject them!
I prefer an ass or awkward NPc to a passive one.
Let them fall on their ass it give the player the possibility to choose who reacts how.
Ouroboros being a WIP that does that well in my opinion.
But having to always be the one to chase after an RO as a passive and shy person who sometimes has problems to play more aggressive characters if I don’t play
cringe I can’t romance and that takes away from my reading experience…
I get it, I was also had bad experiences with people I was not interested in but please don’t make every RO a wussy.
Make it at least dependant on the romantic interest of the MC.
I literally created a female RO who will be assertive and dominant (don’t even like woman) because men sometimes want to be pursued too.
I love characters that take the first step even if I don’t want that.
Example: I really ended up liking Danny because he does pursue sidestep depending on how you play without the player having to pursue him actively, just choosing romance flags is enough for the character to influence how he will pursue sidestep. Even then you still have the opportunity to be hostile towards him and shut any romantic interests down.
Negatively I have A of Wayhaven who is just there if the narrative doesn’t force you into reaction a certain way or sadly characters like Seven of Infamous (still a guilty pleasure) who hates your guts but won’t pursue you even if they are assertive normally.
Just a person who would normally pursue their romantic interest being passive is a downer for me.
I think that’s why I really don’t like Feriados romance in Heart of battle. there is a character that seems to want to pursue you but then is so passive because “powe imbalance”.
Like if I want my MC to sleep with you don’t give me a moral speech about power imbalance just let me sleep with the character or reject them ![]()
