The Camarilla’s one saving grace is that every other vamp faction is WORSE. Like, if you’re intending to eradicate vampires to protect people, the Camarilla should be the last faction you target. Unfortunately, their operations are also the EASIEST to target, so.
“Hunter: The Reckoning — A Time of Monsters” is out now! Topple the vampires from the streets below!
Mm. Faction, yes. But, should you “eradicate” vampires, though? The ones who attempt to live peaceably and take only what they need to survive, that’s what we call “racism”. They’re people who need to be protected - from other vampires as much as anyone.
Institute a Bagger Welfare Program. Vamps will get BAGGER Cards allowing access to State-run blood banks. Violators will be dealt with ![]()
Nah, that’s the thinking of the Garou, and their whole thing is being too dogmatic. Strictly speaking, I think people could learn to live with vamps in a broken Masquerade situation. They’d just be held under intense scrutiny.
Oof, not a great achievement.
I think you just invented a new slur…
Did… did you really just go there? ![]()
No, if they’re “taking” against people’s will, they get to be shot in the face with phosphorous rounds.
If we’re instituting voluntary blood banks or donor programs, a vampire that ABSOLUTELY NO EXCEPTIONS sticks to those gets to keep on existing.
It’s ok I’m a white woman too, I can say it.
Only sometimes.
Ah, but are you a dog as well?
For that analogy to work, the Garou as a nation would need to be asking people to obey them, or trying to rule over them, but they aren’t. Most Garou, besides conplaining about human pollution, don’t demand anything from humanity. There’s no paternalistic relationship because there’s no relationship at all. Humans don’t know they exist. Meanwhile, even if you make your WtA chronicle political or not, the Garou are still dying while the people they’re protecting never even know it happened.
I actually disagree. You can run a WtA chronicle with players who aren’t interested in politics. I’ve played with people who were apolitical, and I’ve played with people who were anti capitalist. Personally, I’m apolitical, so I’m fine either way. At its core, it’s an RPG after all. You can make a chronicle political if you want, sure, but it’s not required.
If your WtA chronicle isn’t political you’ve failed massively lol. It’s a game about a terrorist cult fighting capitalists so profit-hungry they’ve made deals with turbo Satan to get a slightly better profit margin.
Theoretically. But the core assumption by the writers is ecoterrorist politics.
Thanks for explaining why Roderick and co. were trying to kill the MC, JBento. I did wonder during my playthrough if Roderick and Cora were actually trying to kidnap the MC, instead of going for a kill. That would have taken the story into a potentially interesting direction.
I still think the MC should’ve had the option to point out to the dying Roderick that it’s his actions and his persistence that have ultimately brought about his end. The MC doesn’t know the rules of the Masquerade, after all.
Sure, I get what you mean, but what the writers assumed doesn’t have to dictate how every table plays because it’s an RPG. The books lean into eco-terror, sure, but also spiritual warfare, tribal drama, personal tragedy, and yeah, political commentary. It really depends on the table
I mean, that doesn’t mean it’s not political.
I think a bunch of people maybe have belatedly realised that there’s political themes in the Dragoon Saga over the past week or two.
You might know some of them by that point, depending on your choices.
Oh of course, that’s true. And I think sometimes politics can add to the story and even make it better. BoHN is a good example. The way Kyle handled complex issues actually benefited the story and even made me more receptive to a few things. I’m just a massive WtA fan, and since it’s an RPG at its core, I take issue with people telling me what I can and can’t do.
I think this just bears repeating what Rule Zero for TTRPGs is: the gaming police will never come for you. Once you buy a TTRPG, everything in it is just a resource. I habitually put my own interpretation on things when I run TTRPGs with friends, for example (a benefit of being a forever GM who’s the only one who reads all the books lol).
Ngl, while I have gotten negative feedback about “preachiness”, I’ve noticed that almost all of it is targeted at the ridiculously anodyne surface themes (“the homeless deserve respect”, and “helping others is good, actually”) and not the spicier takes I’ve written in - even while people in this thread are engaging with them.
Which means I guess I must have done something right here.
People are legit arguing whether Lydia - a capitalist middle management vampire - was right. That means that you’ve succeeded. You’ve made a compelling story that people want to engage with.
Yeah, that makes sense. Sometimes the surface-level stuff gets all the attention. I still haven’t even finished my playthrough yet, but my fiance did (yup, she already spoiled it), and reading the discussions on here makes me think I’m in for a bad ending.
Exactly, that’s my point. I treat all the sourcebooks as guidelines, not hard rules I have to follow to the letter. And since I bought the damn thing with my own money, someone telling me I’ve “failed massively” just because I don’t play it their way is annoying and more than a little condescending.
I think there’s only one objectively bad ending. Most of the others are either bittersweet, or at least redeemable.
