I’m trying to make a scenario where basically a player has a choice to view three different scenes, and after every one it goes back to the same choice screen so they can view the others if they want or they can continue. My problem is that the scenes are multiple paragraphs, and if I try to put all of it in the #option for the *choice the *choice function doesn’t work properly, but if I use a *goto_scene for the #option then the *disable_reuse doesn’t work and the player can continue to click on that option. It isn’t gamebreaking, but I’m just trying to grey out the option after the player has viewed one of the scenes, but I can’t seem to manage it without breaking the code.
This is what I have on the page with the options–each scene the *goto_scene leads to is multiple paragraphs (and a few page breaks)
You are now presented with a choice. You have seen the memory that shines clearest in Dante’s mind, and you have seen some of what he is and who he was. You may decide that this is not enough information to make a clear Judgement, and you may want to Delve into another memory to learn more.You may also, for a small amount of time, Confer with his soul and speak directly to him to gauge his character. Or you may decide that you have seen enough, and you may Pass Judgement upon him. The choice is yours, Rayne.
*disable_reuse #Pass Judgement