*disable_reuse Globally?


#1

Hello,

I had a question. How do I use the
*disable_reuse command if I want to disable a command that’s in a different text file, or is that not possible?


#2

*disable_reuse is used in front of an option nested under a *choice command. Because of this it’ll always be in the same text file as the option (which makes your question a bit difficult to understand).

A choice in which you use a *disable_reuse command should look a bit like this:

*label doagain

*choice
    #Option 1
        Some text
        *goto somelabel
    #Option 2
        Some text
        *got somelabel
    *disable_reuse #Option 3
        Some text
        *goto doagain

*label somelabel

Some more text

#3

Is disable reuse the command you want? Can you explain what you want the command for?

If you want to disable a choice in a different text file you can use if statements to do so.

Disable reuse works as @Cecilia_Rosewood with the added caveat that if you leave that scene file and return, the disable_reuse is cleared. So it’s best to use ifs and selectable_ifs instead if you want an option to be picked only once, in a file you’ll be returning to multiple times.


#4

Thank you, I will use if statements. I guess I just assumed disable reuse would be better because it sounds cool and I wanted to try it on in my game…hehe


#5

If you explain what you want to do we can let you know what the best command to use is. Disable reuse is great for specific things.


#6

Okay I’m going to try to solve it if that does not work I will come back here.