Since this first project is one I’m adapting into an interactive fiction, there are already determined NPC characters with personalities. Currently, I have 12 characters the player can form a friendship with, some of them are romanceable (just 4 of them), but they need to be met by the player to be shown in the stats screen and for them to have any notable scenes.
That number is expected to climb. I love creating new characters and I have one just itching to jump out already.
Should I limit, in each branching path, how many the player can meet? For example, I have three possible god characters (which will dictate, amongst some other choices, the why your character is where they are), but only one will be able to have a relationship stat being shown.
Though, I guess saying ‘relationship’ is kind of an overstatement; it’s more a…worship meter or maybe a loyalty meter?
Hopefully, if it all goes to plan, this first choice, amongst a few others right after, will matter quite a bit in the long run.
Should I separate them into categories on the stats screen to prevent clutter?
I don’t really want to remove the option of befriending all of them because there were be more opportunities for worldbuilding scenes (only Nathan could tell you about magic plants, or Tome’s knowledge of history and dark magic) and NPC character facts (like, what is Sebastian’s middle name? Only a close relationship with one of his sisters would get you that info).
Should I just not put all of them on the stats screen and instead have them as invisible? Or maybe remove them when they’re not in a scene?
Sorry, this was a ramble. Please forgive me if this has been answered before. I had searched before hand but couldn’t find an answer for this.