Within the constraints of a CoG title, what’s the ideal number of NPCs who you can have variable relationship with? I’m talking about how many should be tracked using a 0-100 bar, where it’s possible to be their best friend or worst enemy in different playthroughs.
To take a selection: Eagle’s Heir has 9, Choice of Robots has 8, Hero Rise: HeroFall has 7 but Prodigy had 5.
Usually there’s only so many people that you have time to talk to as often these games are structured so that spending time with one person means forgoing a scene with another. In such a case, having a wider cast may be better as you have different main characters between playthroughs. However, possibly a smaller cast is better for developing each one. What do we think?