No. There’s even unique in-game text for readers who aren’t using a savegame from the previous trilogy.
Was anybody else disappointed that you couldn’t change your MeChip personality away from Prodigal?
Yes. I didnt mention it, but a million times yes.
I hate that psycho bitch and the game force her down on me. One more motive for me to be disappointed.
It was pretty weird to me that the MC didn’t seem to know who Prodigal was considering the events from the previous games seemed to be pretty important and they know who your previous MC is.
Also I feel like there’s no way the MeChip company would let that happen? And in the original trilogy it was stated that there were several free options so there only being one that sounded like a Virus didn’t make any logical sense to me.
I hope in the next game, we can buy a new personality.
Is there a bug with the MeChip Upgrade on Steam? I’ve got it installed but the game still prompts me to buy it and it seems disabled through Chapter 5.
Just some (spoiler free) thoughts now that I’ve finished the game. I didn’t mind the game being about oppression. I’ve been curious about the ani-powered since the first game, so I found the MC and the story quite interesting. I also liked the interactions you were able to have with your sister.
Overall I think this might be my favorite game in the series, but unfortunately it suffers from many of the same things the other games did: railroading and excessive moralizing. What happens in your game is more-or-less the same no matter what you do and you often don’t really have a choice in how your character is feeling.
The author is very competent, but I wish they would work on subtlety in their writing. The messages they try to convey would be more powerful if they didn’t feel preachy.
I’m hopeful that the next game will be another improvement and that we will begin seeing consequences for our actions then. I definitely don’t regret buying this one.
I agree with a lot of the stuff said but there were new parts of the game that I liked, like the option to wait and see if you were attracted to someone or not, how Black Magic seems to actively be taking care of him/herself, at least if you romance him/her.. I do wish that our character wasn’t so clueless about the events of the previous games, though. Like it honestly made HeroFall seem not as serious, I guess? I was under the impression that what was happening was a huge deal during the game. I mean, dude. Victon was a huge figure.
Re: the MeChip: [spoiler]My first reaction was, “Oh no, HER?!” when I found out about my free MeChip personality. A little ways into the game, though, I was actually really glad. I’ve played through the original trilogy a few times, and I never really felt as though I understood, or could empathise with, Prodigal. Having her personality inhabit my new character’s MeChip was helpful.
I also preferred ProdiChip to the personalities available in the first trilogy - I’d found those rather bland and strangely 1940s Hollywood-ish.[/spoiler]
I did think it was reasonable that the MC was pretty clueless about major national events, especially considering that we don’t know quite what the media coverage was like from a person-on-the-street perspective. I’m sure they covered something, but goodness knows what they chose to emphasise. I think it can be easy for people who are barely surviving, in one way or anther, to not pay much attention to day-to-day events in the world. Or even local events, for that matter. Too occupied with where the next medical treatment - or next meal - is coming from, for instance, to pay much attention to anything else. That was me, as a young adult, certainly.
Also, I actually preferred playing the game without uploading one of my saves. I never managed to make a character in the original trilogy I really liked or identified with - a character that felt like it was my own, so to speak. They were always too hot-headed, and stubborn in all the wrong places. So it was nice to play a totally new character who viewed the old MC from afar, thinking, “Oh, who? Oh yes, that person. Mhmm.”
I did like this game a lot better than the original trilogy for several reasons. The power set was really intriguing, and I loved the way the different animal attributes were handled! I feel like animal/plant based power sets are seldom handled with this level of detail and variety. I also didn’t feel so pressured to do or say things that didn’t fit the personality I hoped to sculpt for my MC. And the game has some really lovely prose; as far as reading experiences go, it was thoroughly enjoyable on that point alone.
I’m waffling on a purchase because the demo turned me off a great deal. I’m not very invested in any of the characters, similar to how I felt with the original Hero Project. The participants feel fake and plastic other than a choice couple that barely speak in the demo, and Starspeed, bless his heart, is just such an odd and uninteresting bird right now.
I’m going to ignore speaking on how jarring the preachiness was because it seems a lot of people talked about that already in the thread… but it reminds me a lot of Versus, which had a terrible start and became fantastic once you were out of the playable demo. So is this basically the same? I really, really don’t want to pick more options of “Hey author, I’d like to roleplay a ruthless character who does not give a hot damn unless it’s to save my sister” because as far as I can recall that was a pretty large majority of the roleplay choices.
Like, beating the snot out of Fistfull and Monk was amazing, and then it somehow just careened downhill.
EDIT: Also RIP Jury and my hero. I guess love conquers non, after all…
I know the MC is pretty preoccupied with their sister, but you’d think something like the President being evil might sink in somewhere.
@Bootsykk: There are … quite a lot of changes past the demo, in terms of the other participants.
Soo i am the only one that can’t find my old saves form Hero Fall and Hero Project? The game only find saves of Prodigy
I use steam for all the games btw.
One would think. I still felt the story, at least in this particular perspective, reflected my experiences working with severely disadvantaged and often impoverished folk in (various international) inner-city regions quite well. Some people couldn’t have even said who the political leader WAS, never mind following what the person has been doing. That’s just my experience, though, of course. What’s the expression, an inch wide and a mile deep.
Hello. Before I buy the game, is it Truely worth it? I kind of want to see the continuation of my heroes story cause I like my hero a lot but I just want to know if it’s going to be fun like the last trilogy.
One of my bigger disappointments with the game was the fact that there seemed like so much potential for a longer, or at least more open game, that wasn’t tried.
One of the best examples early on: You have the option to reveal StarSoar’s ‘problem’, thus ensuring you get to stay in the game. But after saying ‘no’, there’s no challenge, no scene showing the MC’s difficult trial to the top 7, it’s just ‘Lolgoodjob.’ That was seven contestants we could have, and should have been able to interact more with. It would have added quite a bit to the overall feeling of the game, and I probably would have cared about more than just Prodigal and StarSoar.
I really, really enjoyed that. Having a focus on a sibling relationship was really nice and I thought the game had a good sense of humour.
I disagree with a lot of the opinions here, I felt that the game used the subjects of race, LGBT issues and the struggles of being disabled. Your character never cared about being a hero unlike the herorise character, these are your motivation.
But we should have the freedom to determine what our character cares about. Even now, between ‘my sister’ and ‘discrimination’ you’re punished for caring too much about yourself and your sister.
At the very least, fair consequences for our choices would be better than punishing us for not following the exact path.
I would be willing to suspend disbelief and accept lack of knowledge about prodigal if the events from the original trilogy hadn’t been so far reaching in context to multiple facets of life for the new MC [spoiler] the death wave, all the increased hate for ani-powers because of the infa-order, AND biggest of all the fact that the game says that your sister watched and geeked out about the original season of the hero project which did an entire episode on your old MCs fight with prodigal – and in the original trilogy she literally made her speech unblock-able and on every channel.
The end of the third game also states that the final battle was basically broadcast live (because Victon wanted to kill your parents on national TV I guess?) which makes the death of prodigal little a huge pop culture moment. It’s pretty much impossible for me to believe that somebody could be clueless about politics, pop culture, and local events that directly effect them.
Also while I can agree with you that political knowledge in America has a lot of holes, your MC also took down a major world religion. Even people who don’t know much about politics generally have a basic idea about that, which makes four pretty major catagories of knowledge you would have to not know about. [/spoiler]
Also try going against what the game wants, you basically can’t play somebody who doesn’t care about the politics. There’s one clear path that is very well written and consistent with the personality that would choose it.
I flip-flopped between personal and societal and my impression was clearly that “societal” was right and personal was selfish and wrong. The game has long monologues where you feel awful about it whenever you chose a personal choice, which, berating the reader for being “wrong” in a choice game strikes me as strange.
The railroading could be a metaphor that because you’re in a reality TV show you literally have no choice but to do what “the boss” wants – but that’s a stretch.
That’s what I settled on believing, which makes a lot of the stuff I didn’t like much less annoying, but, there’s still enough flaws that I dunno that I actually enjoyed the game. I did enjoy the writting tho.
I do hope it does well tho!
It is certainly a good talking peice for showcasing different types of discrimination and there’s something to be said for that, but I think making it more clear upfront that the game is actually about overcoming discrimination first, being superhero second would reduce some of the complaints.
Also also also I agree with you that the powerset was pretty cool! Although I did roll my eyes at how ‘perfect’ your powers were for each situation. It was really cute when your sister gave you the locket with the picture of you both at the beach. (:
Excellent points! I’d overlooked how obsessed the MC’s sister is with Hero Project. My MC tended to ‘yes yes there now’ the sister’s fangirl tendencies, so it makes sense to be oblivious, even on such a massive level. I’ve met a few people like that; really, more than a few.
[spoiler]That said, if the MC didn’t ignore the sister’s chatting, or if a player preferred an MC who was reasonably aware, I could see how the MC’s ignorance would be very jarring.
I was mostly busy being happy I didn’t have to lose my temper over little things, or be oblivious to situations in which I was actually involved. Much preferable to the first trilogy.[/spoiler]
Actually, my favourite play-through had an MC who really didn’t bother too much about the political game. I thought it went rather well. I don’t know that I felt like I was balancing it against ‘personal’ exactly, though. My character was more of a pragmatist who didn’t like conspiracies, media, violence, or histrionics very much.
I can see how playing with a different type of character would have ended with a railroad feeling, given your points. I’m going to experiment and see how far the envelope can be pushed.
I wonder if it made a difference that I didn’t load a previous game on my favourite play-through? Not sure if that made the flavour different enough so that my MC’s views made sense to me.
And as to the powers, I just assumed the MC was making astonishingly wise use of said powers. More suspension, I suppose.
[spoiler]Oddly enough, I never really felt too attached to the sister, even with the MCs who were quite fond of her. Some of the other characters seemed much more vivid, and I found it easier to care about their fates. That might partly be that feeling of ‘you’re supposed to be saving your sister’ inherent in the game.
At least the author didn’t pull a Lucas and make us kiss her.[/spoiler]
