Gotoref equivalent to use variables with goto_scene?

Is there a gotoref equivalent for goto_scene? That is, something that would allow me to use goto_scene with a variable. I think it would be a nice little debug tool. I’d like to be able to skip ahead to whatever scene I’m working on without having to replay the whole game each time, especially since I already have a kind of “new game +” function that allows me to keep previous stats. So at the end of each scene I’d like to add something like:

*if debug=true
    *choice
        # Continue
            *finish
        # Skip to a different scene
            *input_text skip
            *[tweaked goto_scene command] skip
*finish

You want to use *goto_scene with a variable?

*if (blank = 1)
     *goto_scene blank_1

Something like that right?

Is it not possible for you to use a normal choice to skip ahead to a scene?

*choice
 #go to the first scene
  *goto_scene first_1

I think what your looking for is simply the update to goto_scene command which allows you to go to any scene and then any label inside of that scene. SImply put in the scene you want to go to…
*goto_scene chapter2 war

The game will automatically skip to the scene called chapter2 and look for a *label war and things will roll out from there. I highly recommend not using *gotoref.

Well, the way I want to do it, I’d only need this tiny block of code at the end of each scene. Right now I have 48 scenes so if I do a simple choice, it would look like:

*choice
    # Skip to chapter 1
        *goto_scene 1
(etc. all the way up to chapter 48)
    # Continue
        *finish

Which means 99 lines of code! Even if I decided to paste that at the bottom of each scene, if I were to add or rename chapters, I’d have to change the code again on every page! That wouldn’t be helpful at all.

Thanks! That’s what I thought, but it’s not working for me. My code right now is:

*if debug=true
	*choice
		# Skip to a different scene
			*input_text skip
			Are you sure you want to skip to scene ${skip}?
			*goto_scene {skip}
		# Continue
			*finish
*finish

I added the “are you sure” bit just to verify that I could use the curly braces and get the right value for skip. The value I entered was a3 (my file is called a3.txt). Here is what I get:

Am I missing something?

I’m rather new to coding and I might be way off here, but…should that be *goto_scene {skip} instead of just {skip}, without the sign? In looking at the error message, it seems like perhaps the program thinks you’re trying to go to a scene that’s called {skip}, rather than a scene called a3. And I’m guessing in this instance, ${skip} = a3, aye?

@Fiogan In theory {skip} should have been substituted for a3. The $ prints the value of the variable as text, you only need to use it in dialogue.

Ah okay, thank you.

Again, throwing random and probably worthless theories out here, but were you trying to run a compiled version? I know that when compiling, all of the scenes must be listed in the scene list, even if they’re never accessed with *finish, or else the game won’t compile properly.

I can’t reproduce the problem you’re having. In Firefox, with the current latest version of ChoiceScript up on github, I replaced startup.txt with this:

*create leadership 50
*create strength 50
*temp skip
*choice
    # Continue
        *finish
    # Skip to a different scene
        *input_text skip
        *goto_scene {skip}
*finish

I was then able to type animal or variables into the box, and it just worked.

Omg THANK YOU! I thought I had the latest version but I didn’t. I redownloaded ChoiceScript and it works now. This is going to save me so much time!