Way to preview scene?


#1

Hi, all!
I’m getting deep enough into my game that it’s time-consuming to replay from the beginning every time just to check the script. Is there a way of skipping ahead?

Thanks!
Angel…


#2

You can try a scene skip at the beginning. You just put options for whatever chapter you wanna test at the beginning of the game by using *goto_scene after the choice. For example

Which chapter you wanna go to?
*choice
  #chapter 1
     *goto_scene chapter1
  #chapter 2
     *goto_scene chapter2
  #chapter 3
     *goto_scene chapter3

And etc. Hope that helps


#3

I usually create a bypass scene which skips to the scene I’m working on along with setting variables for what they should be by that point in the story.


#4

Great advice. Thanks, both of you! :slight_smile:


#5

If you’re just testing the basics, like reachability, I’ve found randomtest to be very helpful. It’s helped me find a lot of parts that were impossible to reach and tells me about how often a player is going to hit them, some things that can be difficult to pick up directly in testing.


#6

You can also go directly to a certain label within a scene. *goto_scene chapter1 the_reckoning. So, *goto_scene (scene) (label).


#7

Does anyone know, does using this method mess up the Untested Lines in Quicktest?

Eg) Halfway through a scene, *goto_scene to a new file. In that file, *goto_scene newfile newlabel back to where you just were.

Will Quicktest claim that the second half of the file is Unused?


#8

Quicktest will detect that and the lines will be tested.