So you know how skill checks in these games tend to value the highest number you have? That’s a given, right? Likewise, many games are set up in such a way where you really want to try and hyper-focus one particular skill, which winds up making it impossible for you to build on any of the others because you’re well past the point where any amount of training could reasonably allow you to make those particular checks. Since there’s no way you can pull them off, there’s no incentive to try and train them at all, so the correct answer is to simply not bother.
Here’s a funny idea I had: what about if you can use your weaker skills to pull off a cheeky little “gg gottem” at a predetermined point in the story? Like, say you’re so strong that the villain hears of your might and therefore goes to great lengths to prepare himself for that, to the point where your strength stat being as high as it is will actually wind up failing you if you try to bank on it, so instead you rely on your much less trained dexterity and screw up on purpose to lull the villain into a false sense of security and make him put down his guard so that your strength check can succeed again?
Or, to use an example that popped up in a COG game at one point: in the first of the two Vampire: The Masquerade games on offer, there came a point in my playthrough where I got into combat against a much more powerful vampire. Like, even if I succeeded my skill checks, odds were that I was gonna get viciously mauled and come away gravely wounded for my trouble. Not to mention that I wasn’t terribly confident in any of the available skill checks (one of those situations where the author expected me to have trained myself in skills X, Y, and Z, and therefore didn’t account for me focusing on skill A instead), so all I could do was pick the least bad one I could and hope for the best.
Cue the game suddenly snapping to a flashback where one of the major NPCs explains to me that sometimes fate will just pull a data underflow and make a critical failure loop around and become a major success instead.
And then the game snaps back to reality, and true to form, fate pulled a data underflow and my shot that should have gone wide suddenly drilled the vampire square in their brain and killed them outright.
(Of course, then the game turned around and betrayed me and gave the bad guy a data underflow that allowed him to cut my head off even though I should’ve passed that combat check with flying colors, but hey.)
So yeah, just curious what people think about doing something like that? Might give some incentive to not just ditch low skills, if there could be some way to still put them to use even in the late story.