Four Guns (WIP)

@derekmetaltron Thanks! It’s what I was hoping for, but it’s all still so incomplete, it needs a lot of work yet. XD

@MaraJade To be blunt, you should have read my first post if you hadn’t. Which states blatantly that this was a linear storyline by intention and design. So, if you came into this with different expectations, then I’m sorry, but I’m not going to take responsibility for that. And to furthermore be candid, the character(s) are really about as much YOUR character as say Lara Croft, Link, Red (from Red Dead Revolver), Faith (from Mirror’s Edge), Lightning, Kratos etc etc etc… are “your characters”. They have an already preset background and linear predestined paths to follow within their respective narratives. Are they really “your characters” or are they characters within a game’s storyline whose actions you get to determine from time to time?

However, sense you also state you don’t like westerns and that’s also working on your biases against it… Really… I don’t know what to tell you. Everything you don’t like I have a very clear warning and explanation of from the onset of the first post I made introducing it. It leads me to ask, why did you decide to play it if before even playing it you were informed it’s a western (which you don’t like), it is a linear storyline (which you don’t like), and the characters you play have predetermined backgrounds (which you don’t like)? Because obviously if it has 3 three things that you automatically have predisposed dislike of, then you’re likely not going to care for it. So, I don’t know what to do for you, other than tell you, clearly this story/game is not meant for you. There are lot of books and games and whatnot out there that simply were not made to cater to our varying likes, and this little utterly incomplete story of mine, I’m afraid is just one of those cases for yourself. Again, I don’t know what else to tell you.

Thanks for playing it anyway, though.

ok i readed it after post don’t need to be blunt with me @Apillis

if you post a game publicly you couldn’t expect all good critics this are Choice of games if you want a LINEAR story write a book.

If i buy this games are for choices the different stories modified for your own elections or at least the illusion of choice your game lack of the illusion the intro are too long with a characters totally predefined, i don’t dislike all western here are a good example tin star

Probably i would buy this like a short novel but never like a hosted game because until know doesn’t have a real game part.

But i don’t tell you this for trolling you like you seem to suppose, this with freedom choices could be a great story about vengeance in the old west; a love story and some action westerns has a big demand but without choices than matters this never would be a great choice of games style story

@MaraJade It’s okay for you to be blunt with me as you were from the onset of your first post here, but it’s not okay for me to reply in kind? Interesting.

I’ll put this plainly. I welcome any criticism, but understand criticisms can be criticized themselves. I always find it peculiar when people want to scrutinize whatever they like freely, but cannot stand to have their own criticisms scrutinized in turn. If you’ve read the posts, such as from FairyGodfeather for example, things were mentioned that they did not like within the story. And in fact, I agreed with those criticisms, I actually don’t like the intro I wrote for it, and in fact you can scroll up and read those criticisms I made toward myself about it and other things. I even outright state that in one of earlier posts here in this thread, and agree with the criticisms that’s not very good nor does it sell the story very well as an opener for it.

Also, furthermore understand look how much this game is still in its infancy, there isn’t much choice in it because it’s barely even begun. If you read the other posts you’ll read what’s being added to it and what game components are already in it, but yet still haven’t taken effect or haven’t been noticed within the narrative because–again–it’s still very much in its infancy. It’s not even reached the point where the greater plot sinks in, hell, you haven’t gotten to the town where the story takes place.

Even the good criticisms I’ve received thus far I’m taking with a grain of salt. Because, to give analogy of what you’ve seen of this CoG thus far is basically like having seen 5 pages into chapter 1 of a book, when that chapter is 15 pages long, and the overall book itself consists of 30 chapters and some of those chapters are even longer. This is all so much into its infancy, and there’s still so much to add to it. And much of this I have already mentioned in previous posts that I’m getting the sense you never actually looked over what’s already been mentioned, and what you’ve chosen to do rather than give constructive suggestions for things you don’t like, instead have given condemnations, and those I tend to just dismiss out of hand as they’re not helpful to the creative process. Pointing to what’s broken doesn’t help, because I’m just going to ignore you and look to someone who has something more to offer, giving suggestions as to how to fix it on the other hand–you have my undivided attention, because for those constructive criticisms, I’m always all ears.

You’re free to criticize, but be aware, I’m also free to criticize those criticisms if I feel they are off base. For example, here’s just some of things you haven’t seen yet. You haven’t seen the relationship options unfold, you’ve only seen one of the combat scenarios out of the numerous ones I have outlined for it, you haven’t seen romance options unfold (which differ from the relationship options), you haven’t seen the Legendary options crop up in the game, you haven’t seen the methods of how to take down Preacher’s outlaw outfit (which is massive undertaking spanning throughout the narrative), you haven’t seen the options for dealing with the county Marshal or town Sheriff, you haven’t seen the options for the reality behind being Alessandra’s “bodyguard” at her saloon (and by proxy the options that become available when turning her down), and that is all of just the default options between the three variations of the protagonist. For each of the three protagonist variations they have not only unique choices within those situations, scenarios, and events, but they will also have different choices and methods for how they arrive at them.

This is what I’m talking about when I say you’re just offering condemnations as you give a negative accusation that I am not providing any choice to the game. Yet you never bothered to ask me if I’m going to be adding more things, or if there are things you have yet to see that will be added in later updates. You never asked you just automatically assumed, condemned, and accused. You simply just spouted that you don’t like it, and left it at that. What exactly do you expect me to do with that in response? Suddenly cater it all to your whims? From the onset you told me you have bias against westerns, well, my story is a western. How am I supposed to receive that? That you want me to utterly rewrite it as a completely different genre at your behest? You see why I’ll criticize such criticisms in turn? How am I supposed to respond to a criticism when in turn that criticism provides me with no avenue or suggestion in which fix what isn’t liked?

Yes, the game definitely has a linear storyline–I’m not going to ever deny that for a second, but don’t try to tell me I’m not going to be providing choice or freedom of choice for how one completes the story when you’ve only seen an iota of it. That is why I say, again, you’re free to criticize, but understand, I’m free to criticize those criticisms in turn if I think they are off-base.

well yes you are free to critic your own readers its not very usual but ok im not being blunt English its not my native language so i could sound more harsh than i want.

What i do to fix that totally linear vibe in my opinion at first its not start giving a direct story of why are you wanting revenge, putting some scenes of your infancy with some fake choices or choices similar and the event that makes you claim vengeance don’t have to be a big scene but i think that could be more engaging with your character even if the setting its really settle for instance Vendetta installed a really settle character at first but the infancy scenes and the event of see the death of your best friend make feel the revenge like something more personal that read a long intro .

Also i don’t have to read later post or your or other people opinions really your work has to speak for itself i don’t go to investigate what author of each book opined and pretend with his work before or after read it and if i really spend my time reply you its because your story has a enormous potential even if western its not my favorite genre and i like help people here and cheer them to continue with you im afraid that works totally inverse and i give you my apologies if you fell offended so better i maintain my future opinions in private or pm you with them if you really want to know a sincere opinion

@MaraJade I’m not bothered by anything you were saying with your previous couple posts. It’s just they didn’t leave me any where to go.

To give you an idea of where I’m going with this CoG, let me ask this: Have you ever watched a spaghetti western movie, or read some of the classic old western books? They’re essentially what I’m attempting to mirror with this CoG, and perhaps because you don’t care for westerns you may not see what I’m driving at here as a result. Because in those stories it’s not made clear from the onset what the protagonist is seeking vengeance for. For example, my favorite western movie of all time is “Once Upon a Time in the West”, where the main hero is played by Charles Bronson, and it’s clear he’s out to deliver some kind of retribution against the villain played by Henry Fonda. But the hero’s reasoning for why is never revealed until the very end of the movie. The western CoG “Tin Star” that you like, you don’t learn about the greater agenda going on within it’s plot, or the exacting situation that occurred for your character to be hung until when? Toward the end of the game. All you know from the beginning is your character one way or another winds up in a crappy situation that leads them to be about to be hung, but a Marshal spares your life and deputizes you. And then boom, you’re off, and you don’t learn the greater fruition as to why for that–and the agenda driving it until–again–toward the end.

Westerns, especially most of the classic spaghetti westerns done by Sergio Leone, you’re seldom informed of what’s going on or why the main protagonist is doing what they’re doing right from the get go. First it establishes the setting, then it may hint or imply what the protagonist is seeking. A better understanding for why will typically come along some where around the middle of the movie as the protagonist gets to know and perhaps even befriend those around them. And then toward the end does it all become clear what’s actually going on with protagonist.

Now, I’m not going to draw out things that long, but the gradual pacing narrative motif that westerns tend to have, I most certainly am going to hold to.

But again, you seem to be expecting everything dealt out at once within what’s actually just the laying out the setting phase of the CoG. Why it’s still in the setting phase is because again, where most of the narrative is going to be taking place is in the town of Vale, and the story isn’t even there yet. Again, you’re legit like at page 5 of chapter 1 in a book when you got another 10 pages to go before that chapter by itself is finished with 30 more chapters to go, and you’re expecting damn near everything to already have been utterly laid out before you. Slow down there, it’ll come in time, just let things play out first.

And the reason why I was suggesting to read the previous criticisms that have been made is to actually become part of a discussion that was already in the process. Such as, looking to see if the criticism you have to say has already been said and if so, what can you add to it, rather than just saying something like “I don’t like this” and just leaving it at that which leaves an author really no where to go. An example would be, two people are looking at a car, but it has busted engine block, they see it, and start discussing about how to fix it. Then another person comes along, looks at the car, ignores the ongoing conversation, then he turns to them and tells them that the engine block is broke and he doesn’t like it. Now, what has the new arrival added to that conversation, and how do you think the two are going to perceive that new arrival? My point wasn’t about “investigating others’ opinions” it was about seeing what can be added to the greater conversation for what has already been acknowledged to be an issue and how to fix it, because that’s what constructive criticism is.

I wasn’t ever offended by anything you said. It’s just I see “criticisms” on this site from time to time that really just amount to “I don’t like this. And this part sucks here. I think that’s needless.”, and then boom, they walk away from it. That’s not real criticism. I work at HP as a graphic artist, and when we’re spitting balling ideas for things like posters to advertise our new printers or monitors, we come out with several lay outs that we look at as a team, and while we point at what we don’t like, we follow up with what can be incorporated into it or give a suggestion to make it work or make it better. My boss even goes so far as when someone within our group is just standing on the side lines and essentially just saying “I don’t like this. Or that. That sucks. I don’t like that.” in so many words, then he either removes them from the project entirely, or has myself or one of the other senior graphic artists fire them; because they’re not actually contributing to anything. We call folks like that “movie critics”, because who is the most worthless person to the movie making process? The movie critic, because all they do is just sit on the sidelines after all the hard work and labor the movie has been done and completed, and typically just shit on it all and everyone involved in it and then think themselves genius insights of cinema; hence they’re the most worthless one to the movie making process. Just like the graphic artists who make it onto the team I’m apart of at work, who just stand there pointing out what they don’t like and never offering anything as to how to fix it or make it better and so on.

That’s why with your first couple of criticisms that you posted, they were telling only what you don’t like. Well, okay, but what do I do with that information? It doesn’t point me in any direction, all it tells me is you think I should get rid of what I have, but doing that only takes me backwards to square one and not how to keep the creative process going. That’s why what I was trying to get out of you was some constructive criticism. If you don’t like the intro for example, then what do you suggest I replace the intro with that still follows the classic western narrative motifs, so I can take what I do have and still keep going with it?

well im don’t want to write a demo for you of course and probably you don’t want read one made of me clearly this is not my genre so probably would suck more than you could imagine i only saw 3 or 4 westerns in all my life all spaghetti western filmed in my country im from Spain.

What could i do if i have to write your demo and do a intro i don’t do any intro its no needed i start maybe relating the mc possible dead in a gunfight laid in floor or the town and sunset after the climax duel or without conscience hanging in my Indian horse in the plains then jump a year before and start story you enter in the saloon like a badass with all the gamblers the women and a fight you could participate using melee or charming of shoot other guy weapon make it fly some local banker of cow owner asking who are you then the four choices came that feels more natural and like you really are your character and not read a book or watching a film. And you clearly explain almost nothing you haven’t to explain yet but make more organic choices help to integrated people in their stories for instance one of whores could knew your deceased mother in one storyline or the rich guy could ask your motives well choosing between its nothing of your interest or i want money and revenge im four guns and i could work with you if you help me finding someone .

you could see im really bad with this stuff but i use options with skills stats and maybe one of two stat checks banker could outcast of the saloon if you aren’t to charismatic or something like that feels like its more a game you play no something you read.

Maybe you don’t agree with me but i least i try to help :slight_smile:

@MaraJade I’m not much up for doing a flashback sequence as the intro, only because when I try to play it out in my head–it just doesn’t come out right, which really just boils down to my skill as a writer (or lack thereof really); I’ll just have to eventually come up with something quick and simplistic.

While the entire vengeance aspect–that really kicks off right when you entire the town Vale, which again, I haven’t added to the narrative yet, because it’s still being worked on as it’s the next part of the story and will be this CoG’s first update. But there’s implications of it already there. For example, Claire mentions that her mother was murdered and she’s still hunting for those responsible when she’s conversing with Alessandra, and then further along into the conversation when asked what she is doing in Kansas, Claire simply replies her curiosity brought her to the state; but when Claire learns from Alessandra that the outlaw Preacher is in Kansas, it’s that moment that Claire mentions her curiosity (i.e. the reason she gave for coming to Kansas) was then satisfied. So, what does that imply?

In the case of Biddy and Coyote, they too both take a bit more interest when its mentioned Preacher is within Kansas. For example, in the case of Biddy it’s mentioned she gunned down the former head of the outlaw gang Preacher now runs, and that she’s gunning for him, too. The entire nuances of why for all three versions of the protagonist is still being explored, I just haven’t gotten to the point where the greater whole starts being explained. But it’s mentioned Joseph Cale (the man who raised Biddy) was killed and Biddy got the killer (the former head Preacher’s gang), and it’s also mentioned Claire’s mother was murdered and she’s out for their killers and takes quick interest in knowing Preacher is in the area. In the case of Coyote nothing is mentioned but then again she’s a more guarded personality, hell, not even her real name is known; but given that a parent/guardian was killed in regards to Claire and Biddy by Preacher and his gang, it can be easily deduced it’s not so different in Coyote’s case, too. But it’s all sooooo early into the narrative, I haven’t even gotten to those points yet, so that’s why I was saying–slow down, give the narrative a chance to actually play out a little, because it hasn’t even really begun yet.

The stats themselves, as mentioned at the top post are all preset in different ways for each respective versions of the protagonist: Gunfighter/Brawler (Biddy), Sharpshooter/Charmer (Claire), Brawler/Rider (Coyote), each fitting their differing personalities and backgrounds. How those stats grow is then dependent upon one’s choices throughout the narrative. But again, the narrative hasn’t even truly begun, so there isn’t much to see in HOW they develop through the ongoing choices. That’s why again, I say, slow down there, give the narrative a chance to actually play out a little, it hasn’t even really started yet.

I appreciate you’re trying to help, I do. And it’s not about writing the intro for me, it’s just about spit balling suggestions. I never know what to do with people just telling me what they don’t like about something, because it’s not real a criticism or critique–it’s a series of complaints. A genuine criticism is an analysis, and an analysis tends to deconstruct the faults while also mentioning what would work better in their place or simply fix the issue itself in the critic’s perspective. It’s what it means to critique anything from a literary piece to a philosophy. People can tell me what they don’t like about my little project all they want, I just hope it’s in the form of actual critiques and not complaints, because I can’t do anything with just complaints–they provide no real direction. :stuck_out_tongue:

@Apillis i understand your issues you are a blunt honest people but if you want to sell something you are creating you Has to be more polite and false because if someone feel that you are insulting their opinion they never buy something you did and start bad talking about you lol.

Iwant read the entire first chapter to point you why i feel so slow long intro maybe with more action sensation disappear its cool talking about game story with you even if our opinions are opposed :)) so i would look to read more when you go more added

@Apillis

" I never know what to do with people just telling me what they don’t like about something, because it’s not real a criticism or critique–it’s a series of complaints. A genuine criticism is an analysis, and an analysis tends to deconstruct the faults while also mentioning what would work better in their place or simply fix the issue itself in the critic’s perspective. It’s what it means to critique anything from a literary piece to a philosophy. People can tell me what they don’t like about my little project all they want, I just hope it’s in the form of actual critiques and not complaints, because I can’t do anything with just complaints–they provide no real direction."

You’ve summed up my thoughts on Critiques perfectly. On the flipside there are some people who see a critique as a bad thing I’ve known countless people who give up on their idea/story because someone has given them a critique. Solely because they think they are just tearing them down.

The purpose of a critique is to help the writer never to hinder.

It’s the difference between someone saying…

“This game suxs!” (Which helps no-one)

and

“I didn’t enjoy this game because it felt like my choices didn’t matter.” (which gives the author something to work on)

@Apillis Good stuff so far… I wouldn’t worry on one level about your intro length and railroading… I got similar with the western CS game I was writing (and you should have seen the length of MY info dump!) however at the moment only you can see the story where the story goes and therefore only you know the relevance of everything that is included to kick the story off.

(having said that, there is something to be said about getting a fresh eyes on something - whenever doing anything creative it is easy to get sucked in and lose a sense of perspective sometimes)

Ps: came across this

line 496: It is illegal to fall out of a *choice statement; you must *goto or *finish before the end of the indented block.