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Formorian War is a 35,000-word interactive novel by Liam Parker. Set in the fictional kingdom of Albion. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Play as male or female.
Wield a magic sword.
Discover a new world of magic and mayhem.
Gain allies or fight alone.
Raise an army.
Battle monsters and restore the Kingdom.
Enlist elves and dragons.
Will you reunite the realm?
In a time of magic and mayhem, join forces with your enemies and deal with other hostiles to save the Kingdom.
Liam developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.
Based on the lack of a Steam icon in the Upcoming Releases list, no, they’re not planning to release it on Steam. If it sold tremendously well, it could theoretically get a release on Steam someday in the future, but that very rarely happens.
The premise of this is really intriguing! Yeah, the word count might be a bit lower than some other projects, but 35,000 is still quite a lot if you think about it. And it might be nice to have a story that isn’t as large as a time commitment as well!
I really like the blending of old stories and legends here. It’s very straightforward and moves at a brisk pace.
I died before the adventure even began on my first playthrough lol. Now on my second I’m not finished with it yet, but I’ve gotta say, The Huntress is full of surprises!
I have to admit, I found the narration - and especially the dialogues’ presentation - rather rough around the edge. Seeing stuff like ‘Soldier 1’ speaking makes it hard to really immerse yourself in the story, and then there are weird choices here and there (what the hell is a ‘PM’?)
Couldn’t help but chuckle when I saw that the action was taking place in the mythical land of… France, apparently (and I know it’s unfair, I’ve seen plenty of people do the same with a map of England and just switching every name)
This is so bad.
The punctuation is so lacking you’ll need to read a sentence multiple times to make sense of it. The numbers are left as “2, 3,…” and never written properly. I felt insulted when I discovered that the dialogue is in the form of a script.
The author even left author notes in the text like it’s a completely normal thing to do (it’s not).
It’s clear that there was some effort put in, but there was no editing done whatsoever. I don’t know what possessed anyone involved to make this game public as it is.
While putting together a full game takes a certain dedication, this one’s a swing and a miss; big time.
The writing is just sub-par, and that’s being gentle. Maybe English isn’t the author’s first language, but to call this a “finished product” just doesn’t work. First of all, the author has no style consistency. Dialogue is written like a transcript (not a movie script), yet includes many examples of “tell” where “show” should be used, even if they used consistent prose formatting.
There’s also the matter of “PM”. The possessed man, titled in dialogue as “PM”, is abbreviated as such due to an author’s note; this isn’t something that should be done in written media. Yes, some screenplays do utilize similar “author’s notes” at times, but this isn’t a screenplay. Screenplays are meant to be the framework for the finished product; they are not in themselves the final product.
Then there’s the actual body of writing. Walls of text. Proper capitalization is nonexistent in places, as is good use of grammar. Dialogue is flat and lacks character, and is so on the nose at times it’s punching you in the nose. Timing is all over the shop, with absolutely no clear indications of the scene transitioning at times.
The whole thing reads like a fifth-grader’s work, and a first draft at that. Definitely not something worthy of release, let alone release to the masses.