I would suggest describing these as “ending variations” or “ending permutations” instead of “endings”.
@Felicity_Banks great job on the game! I’d be reluctant to advertise 2.7 million endings as every game works by having a few key endings with combinations of player states. An ending is often described (by custom) as a variant on the end state in a game wherein the plot goes in a unique direction.
Your game is impressive as advertised by all other features (steampunk, customized character, etc.).
From what I’ve played so far, this is great.
Thank you so much everyone. Between dodging cassowaries, I’m making changes as I go (including a different way of describing the 2.7 million epilogues, which I edited into the original post).
@Malebranche I’m not sure what ghosts you’re talking about. Could you enlighten me?
I’m just not sure if putting 2.7 million anywhere into the story description would end up well.
I was making a (albeit rather obscure) reference in regards to silver being recognized in the story as a magic metal (silver is seen in some legends and esoterics as a metal of purity that banishes negativity (for example doing to werewolves what Off! does to mosquitoes) and having a similar effect as salt does (except rather than stopping something to have to count every grain of it, it simply repels) on supernatural things), since silver was one of the magic metals in game, I jokingly asked “Where’re the ghosts at?”.
All in. Looks to be great fun. Cheers!!
Definitely mention Australia in the promotions. It’s part of what makes the story distinctive.
Australia, our own planet’s private death world.
Is it any surprise the British empire chose to dump its convicts there, no.
What is surprising is that they managed to survive and even thrive there.
Also surprising is that right next to the Australian death world, is paradise on Earth, aka New-Zealand.
I only have 2 words for this: Absolutely Amazing!
I was in love with the story the moment I read the first couple pages. But probably the best highlight of this story is the original idea of a steampunk adventure in England AND AUSTRALIA! The amount of combinations for the epilogue is a bit overwhelming though.
I think this thread is calming down now, and I’ve fixed all the bugs found so far. I’ll delete the mention of 2.7 million epilogues because it’s just too divisive.
I know Jacic is still planning to test it, so I won’t do anything until I hear back from her… but let me know if you plan to beta test and haven’t got there yet (so I don’t run off and submit the final version without your input).
THANK YOU to everyone who tested this game, especially to those who told me what was wrong with it.
How do you save your sibling(during the storm)? I’ve tried many different paths but I always end up with my sibling hurt in some way.
From memory, the only way to save them in the storm is to choose the magical skill of Aluminum (that is, amazing coordination) and then choose to throw something at them in the storm to knock them out of the way. That should cause to relevant achievement pop-up to appear.
It’s easier to “save” them after the fact, since certain things “heal” their wounds.
How do you become a “deadly” fighter? I keep getting either knocked out or knocked flat on my ass. Jeez. That’s my only small, yes, small, gripe with this game. It truly is amazing, and I do wish it was longer. Any idea when it will actually be released? Good work.
The final copy was sent in about a week ago, and people are going through the lengthy process of releasing it (I’d estimate late this year or early next year).
I haven’t worked out how to spoiler-shield things, so I’ll PM you the details of how to “win” the final battle. Sadly it’s too late for me to adjust things now.
Why is it so short!! Haha hope to see another game set in this universe, very interesting world. I have to admit though I did not care for how woefully incompetent my character was, didn’t seem like anything I did could make me seem like less of a rube or win a single fight. Played through several times, really like your universe!!
Congrats, look forward to playing today
Congrats on your release. I downloaded my copy on Android, left a rating, shared it on Google +, and made an announcement about it on the HG FB page.
Cue much hyperventilating. My very first public review was the hilarious “Worst one I’ve ever played”. I feel like a real author now strangers have paid money to hate my story!
Yep…I’ve got several 2 and 1 star reviews on Captive of Fortune for a bug that’s been fixed for weeks. xD