February 2024's Writer Support Thread

*if (oldswan = false)
	*if (((((((((((((((icehouse = true) and (lostmine = true)) and (highwayman = true)) and (cursedbear = true)) and (rattlesnake = true)) and (blackberryfarm = true)) and (evilhorse = true)) and (mourningriver = true)) and (nomianwarrior = true)) and (foxglovepatch = true)) and (ghostlyapparition = true)) and (lostgravesite = true)) and (capitalmerchant = true)) and (haughtypriestess= true)) and (wanderingwiseman = true))

Look at this, then multiply it by 17. I kept on getting the ā€œWHY IS THIS AND HERE??? :rage:ā€ bug – it seems I put too many parentheses in certain spots, and not enough in others. I counted so many parentheses… so many…

Goal: Update today/tomorrow – I think I’ll break up the work I’ve been doing into small updates so I can refine it more, but this section will be part of the first update no matter what for all the trouble it caused!

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Use Notepad++ … it’ll help you find where the parentheses are wrong.

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Yes! Love notepad for this. It highlights which brackets are paired.

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Notepad++, not regular Notepad. I’m sure you meant the former (because the latter doesn’t do syntax highlighting), but I’d rather not make a hypothetical someone who doesn’t know the difference use wrong software by accident.

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Yep meant notepad++. That’s what I code in.

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Ok so this popped up and hit rather hard. Thanks algorithms :face_holding_back_tears:

On the positive side I actually feel slightly better though now. Thanks algorithms! :sweat_smile:

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That doesn’t help with ā€œthis looks like something a five-year old would have madeā€, sadly. Especially when you can actually compare to something you made when you were five.

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You will always remember this as the day that you almost discouraged….Captain Jacic Sparrow!

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Shipper: Monster! You killed my ship!

Writer: Yes, yes, I killed your ship. What is it with you shippers anyway? I killed my ships too, and you don’t hear me whining about it!

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Thank you that made my day :grin:

sinking sparrow

tumblr_25bb058e2e25cf755e041a649b63ad83_99dc376a_500

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I had a brief moment of panic today because I knew that I had brainstormed a solution to a certain problem (I could remember discussing it with my mother), but I couldn’t remember what the solution was. This is where using a searchable online journaling service really starts to pay off: all I had to do was run one or two strategic keyword searches through my archive, and I quickly discovered the entry where I outlined the solution.

And I’m glad I did, because it makes the character motivations so much crunchier and more fun.

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Earlier this week I playtested Chapters 6-8 of Honor Bound and was pleased to realise that it flows well! I really enjoy editing as I play, and although it took a long time and was fiddly to make a lot of chapter-skipping subroutines, I’m feeling good about how the game is shaping up.

I’m now coding Chapter 9, which I’m doing from the end of the chapter to the beginning, scene by scene, because there’s a lot of relationship stuff in it that ends with a big plot thing happening - and I don’t want to end up rushing the big plot thing pacing-wise.

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So it seems my greatest achievement today is… drawing three lines. But at least my drawing arm is functional again, even if my brain is noping.

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Chapter One of Daemonglass is currently just under 20,000 words where as Chapter Two has just passed 35,000 words and isn’t finished.

I have a question for you all; when it comes to chapter lengths do you prefer they are similar lengths or do you just make them as long as they need to be?

In my experience so far, I want to make them similar lengths but have found out that more story-focused chapters tend to be shorter and chapters that rely on choices and variations end up being longer.

I need to start working out the playthrough word count of each chapter to give a more accurate look as I don’t think comparing the two types of chapters by sheer word count.

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I think a chapter should be as long as it needs to be. That said, it’s jarring if there’s too much variation in chapter lengths. I’d say aim generally for chapters roughly the same length, but don’t hold yourself to it.

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I let the story divisions (i.e. chapters and sub-chapters) be as long as they need to be, but I prefer to keep my files as uniform as I can.

With that said, this only applies to the alpha or 1st draft. Once I start making revisions and changes, niceties like this go by the way-side.

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I agree. I think each chapter should be a bit of a self contained section where you start and finish at a logical point before moving on to the next. In saying that, some chapters could be munched together if they’re particularly short. (I find it a bit jarring when some chapters are a few pages while others are really long.) I actually moved some of my chapters around in a game the other day because I extended out a scene a bit too much for it to feel ok to leave the next scene where it was in the same chapter.

I don’t think wordcount is always the best measure either unless the game is pretty linear. Some of my chapters are longer than others if they have significant branching in them. It’s just a pain to get playthrough counts without having to make redirects for each chapter on the testers so I often just wing it a bit.

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If you generate some RandomTest seeds into the output file without choosing to show full text, you can get a sense of an average number of choices per chapter which can be helpful to see whether one chapter feels a lot shorter than another on a playthrough. I’ve found it quite useful.

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That’s sounds like a good measure to use.

I do want to try and remove page-breaks in general and have a choice as I can sometimes have 3-4 of them in a row during story heavy scenes and I want to increase player interaction.

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TIL that the third Horseman of the Apocalypse isn’t Famine, but Overcharging (technically, none of the Horsemen are ever named, except the Fourth, who is Death*, but still).

*and the Fifth, who left before they became famous, who is Ronnie Soak, dairyman

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