@Bergioyn, @MarvelousMatty, @Havenstone, @Xhandas_Antonidas, @Kness, @jcury
Thanks guys, I’m glad you enjoyed it!
@Sidholun, @Drini7
Welcome to the forums, and thank you for the enthusiasm that brought you here. Check out some of the WiPs around when you get the time!
@xNaomi
That is an epic in-depth review! Just from counting the paragraphs I know that the story has had a large effect on you. I am so glad to know that the story will always hold a place in your heart! This means I’ve succeeded in what I set out to do.
I had always designed Fatehaven to be more of a personalized novel then a gamebook, which I realize is different then what many of the core-group of forum frequenters are used to. But it is because of its focus on narrative that players are able to build the attachments necessary for drama like Patch’s to be so meaningful. And I think this focus is what makes it a more memorable tale then most, even if it lacks much replayability after the second or third go-round.
This is a different school of thought for choose-your-own-adventures but holds a lot of appeal for those who want to sink themselves into a narrative moreso then a game. Highest renown is 23 by the way!
The dragon at the start of the story is likely a fictional story/dream for the MC. It’s important to realize just how mentally messed up our protagonist is–he/she has thoughts in second person perspective! The primary purpose of the dragon is to provide a teaser of action for the reader to help draw them in. The bandit attack on the village doesn’t happen until over a half-an-hour into the story, and I was worried some readers might not have that sort of patience. Hope that helps!
@cyanide
Good to hear that! I definitely wasn’t trying to offend anyone, but I also wanted elements of the medieval setting to remain intact. As far as anime goes, Record of Lodoss War and Rune Soldier are some terrific fantasy-genre ones!
@stsword
There are two ways the game causes you to die: choking out Brigid/Bregan (must be Emotional for this option), and using your magic on the succubus/incubus if you didn’t get an advantage (Powerful vs Sly challenge) in the previous option. I know more deaths would have played into the ending better, but with Fatehaven’s length for what it is I was worried that readers would get pissed if they died 2+ hours into it!