Fallen Hero: Rebirth is released - discussion thread! (Book One)

I do not not know if this is the propper thread to ask this, but since i am not a native speaker of English i have to ask.

Oh, spoiler warning: )

So… The protagonist wants to get back at the people that harmed them, somewhere from a place called the Farm. So far so good.
But what is that Farm? Is it that secret government facility that made artificial humans? Then does that mean the main protagonist is not a Boosted and nor an Enhanced?
And why does the protagonist does not trust the Rangers?

Any answer would be appreciated!

Really liked it but I guess it depends on what you’re after, like Fallen Hero it’s really an introduction, even if the conclusion of Wayhaven is more clear and susceptible to be a one shot story. The game focus heavily on romance and the construction of your personality, this is basically the only reason to play the game à second time since the story does not have various branches. And as for the universe I found close enough of what you could have in the Twilight books.

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Well this is a question we discussed here (I mean not what the farm is, I believe it is clear enough from the game that the farm is a shadowy organisme that made the Re-gene ans other not very clear stuff, backed by the government). As for the other question, yes it’s likely the Main Character is neither a boost nor a mod, and he/she does not trust the ranger because he/she has trust issues due to his/her origin, which could be that they were created by the farm or anything like that.
We do not have many more elements to know the truth and will have to wait for the sequel!

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I don’t know when I played the demo back then the story didn’t seem that interesting, also stats seem to not really matter in the game so there’s not much challenge or any point to replay a different type of character.

The characters were a bit generic too (like there was this jerk vampire guy, the other one who was more responsible/serious, the flirty girl and the hostile girl who seems to hate you). I wasn’t really interested in any of them, maybe only the flirty girl.
Did the game become good now?

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Thanks for the answer! Now i get it…

Wait, does that mean that we will learn something that our protagonist knows and not we?

Like being created artificially?

It’s clearly not one of the best, and this is the kind of things that you didn’t like I don’t think it has change that much, the characters are quite generic as you said, even if the as the story goes it is a bit better as they open up and stuff, but yeah not much point in doing the story another time stat wise. I enjoyed it because I liked this kind of universe when I was younger, and so it was a nice trip down memory lane.
It is a good story without major flaws but without fulgurances or surprise, the reason to another run is for testing another romance and having a different personality (which I enjoyed you can really behave in different way) but indeed stats don’t really matters

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It is likely yes, I can see why that would be weird but it is some kind of scenaristic mechanism to keep some mystery

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We are a bit off topic but if you are more into stat heavy gameplay, I wouldn’t suggest it. TWC is more character driven rather stat driven, which is a nice change. I like the different responses and personalities you could try and have two types of approach for romance:subtle and bold, which lacks at some CoGs games. You could still try the demo again

Just my two cent. =)

An unfortunate example perhaps. I disliked Twilight but I like this one probably because I have a choice not to do a love triangle and create a personality for my MC. This genre is what you call urban fantasy. XD

Anyway on topic, combine with TWC, Fallen Heroes is now one of my favorites. It was a unique experience and my first foray into a villain world. XD

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Malin replies heavily upon the MC’s hidden past to drum up drama and intrigue for the story. In all honesty, the MC is probably the character we least understand out of the entire cast. We’ve spent 300,000 words inside their head and we still only know so much. Usually, the COG MCs are pretty cut and dry person with minimal events that lead them to where they are but it’s really refreshing to be able to have a real feeling MC that has a past that really shaped them to who they are instead of just being tacked on.

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Yeah I like this change but it is also risky, regarding the well known fact that sequel usually have less success. The reason for that is that most of the public will try to fill in the blanks if they liked the universe and if the answers brought by the sequel clash with what they’ve imagined they can be disappointed… The main example of that obviously being Star Wars
So congrats on taking that risk, because it really seams like a lot of people loved it

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I think the MC here is one of the most interesting MCs I’ve seen in COG games (or any game in general).
Usually the MC in COG games is kinda blank and have no real personality except for what you choose for them. When there is no gender choice I sometimes forget I even play as someone else and think the character is me.
If you compare it to here the COG MCs are kinda like your puppet character I guess.

Here the MC has a real personality and history and they feel like a real person. It makes them more likable and makes you actually care about them and sympathize with them.

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Well, the world and concept are well fleshed out so I don’t believe sales will suffer due to there being holes, you get the just of what happened just by reading carefully. The open blanks are the details about what those past events actually mean.

@Frogs
Yeah they suffer from the clean slate syndrome as I call it, they don’t really do anything before had to warrant the plot launching and they lack any personality until that point. It’s okay, but I honestly like a character like this that is immersed in the world and is actually doing something interesting instead of aging on a shelf until the point of when the story happens.

I disagree, the puppet has more personality than most others.

I also agree that Malin got me to root for a body snatching megalomaniac and still empathize with them and I’m hooked for the next 2 books :blush::blush::blush:

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I have to agree at most parts. To be fair, there some CoGs MC has more personality than the puppet. XD

I noticed this a lot when I did my first playthrough when I am playing a reluctant villain. I felt that the MC here more like a protagonist of a novel rather than me. I think SoH is like this too. The Ronin is a predefined character as well with their own past and has their own personality even though the reader could tweak them. This was probably why Fallen Heroes got me interested. I get to play someone I don’t usually play in blank MCs, which is a nice change.

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About the puppet it depends on if you raise their individuality stat or not. If you don’t then they’re just a puppet and you choose everything for them, they are nothing more than a tool.
If you do raise it to a high level the puppet can become a different person and have an alternate personality of themselves.
In the next books the puppet might actually become an independent person I think

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Here’s hoping. I need a curveball because me being a behind the scenes villain and starting a love triangle with myself wan’t enough to deal with.

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It could be really interesting actually. Imagine a scene where you have to endanger your puppet body as a part of your villain plans, yet when you go into the puppet your personality shifts and they’d refuse to help you.

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I’ll crush their will and let them rott in a coma if they try that shit

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What if by the end of the third game the puppet will become so independent they’d actually refuse to go back to your old body? And eventually they’d have Mortum help them research a way to stay in the new body permanently.

This was something I touched upon in the thread before, but it is true. Usually what I consider the best MCs are ones which the story/game is very narratively driven and can make them feel alive. The downside to this for many people is they then felt railroaded.

The blank slate approach is sort of the opposite, good for people to build up a character in how they see it in their mind’s eye, but not necessarily got a lot of history.

Of course, it is possible to do both, but then it can take a lot of writing, and requires a deft hand to handle it all.

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Have problem with mac version, game closed just after open it :frowning: