WHAT IN THE WHAT??? Wasn’t entirely sure if I was reading actual events or a story, especially when I saw the meteorite picture. Is that a real picture??
Anyway, I don’t know where you plan to take the story but creatively, I am already shooketh.
And for this you can upload backups on different sites (dashingdon/itchio…i never used itchio so i don’t know how it works). BUT that way you always have a running game, if any of them get errors.
Hi @tmaty Thanks for checking it out. Were you able to get to “bedtime” no problem?
Everything in the SETTING is real - this is a deeply researched recreation of the American Museum of Natural History in NYC in 1936. The halls, the exhibits, the signage is real - or close to it (some language adapted from other materials from the Museum at the time). The story is wholly made up - how the MC and their family interact with that setting. The NPCs with alliterative names - Diligent Docent - are made up characters based on common roles at the time while people with real names, like Roy Chapman Andrews, are real people (the director of the Museum).
Those are all real photos. I do not know what I will use in the end - that depends on if I want to hire an illustrator to create images based on the real photos, and whether the Museum itself wants to license them to me.
Re: Dashington. I have found that every site has its own problems, so for now working to debug in only one hosted environment is all I can handle.
Please come back next month when I add the next floor!
@tmaty Inspired by your reaction, I now added this opening to the book. What do you think?
A NOTE TO THE READER
The following story traces two arcs—one about a museum and one about a family—and the various ways they intersect over the decades.
The one about a museum is based on the real American Museum of Natural History in New York City.
This arc is based on deep historical research, drawn largely from public documents and the author’s own experience as a former staff member. This research also informed the simulation of the halls, their content, and how they changed over time.
The Museum’s NPCs named by roles (e.g. Diligent Docent) are inspired by the types of people one would have encountered at the time while those with proper names (Roy Chapman Andrrews) are based on the real figures who roamed its halls.
Many of the Museum incidents, as improbable as they might seem, drew from Grapevine, the monthly newsletter of The Employee’s Benefits Association.
The second arc, the arc of the family, is completely fictitious and its story, determined by the character of you, is completely in your hands.
I have spent some time figuring out the most efficient way to develop each chapter. But do know writing has continued, as well as the research (such wonderful nuggets I’ve found that I can’t wait to share with you all). For now, here is a tiny snippet - the opening to the Hall of Reptile Life…
Enter the Hall..
Your family enters the long, thin Hall of Reptile Life. Your feet echo as you walk its hard tiled floors and pass its marbled walls.
The inset-shelving on one side of the room holds little of interest and you ignore the tall glass cases on the side looking out over the park. What captivates you are the crocodiles and giant turtles walking alongside you.
Okay, not walking, but they are on the ground, right beside you, each raised perhaps a half-foot, safely contained within its own glass box as if trapped like a bug scurrying across the room.
Your dad looks down through the glass at a giant fossilized turtle while you press up close against its transparent barrier.
“That’d make a corker of a slide!” says Squishy, putting out their hands and making you laugh.
Some of the cases ask questions, which you casually read out loud:
“How do reptiles and amphibians feed?”
“How do reptiles protect themselves?”
“What is the economic value of reptiles and amphibians?”
That last one makes your dad stop, as if listening for the first time. "That’s a good question! I ask myself that question every day.”