Estheria: A Realm Divided (WIP) - Demo Reboot in Progress!

Development of the first proper Profession of Estheria: A Realm Divided has commenced.

5 Likes

Wrapping up work for the night. A lot happened today in the realm.

February 11, 2026:

  • Work on glossary to begin implementing blacksmithing information.
  • Temp variable initialization and code commenting in blacksmithing file.
  • Determined opening formulas for curving blacksmithing XP.
  • Added segue into blacksmithing tutorial.
  • Developed blacksmithing order text-imagery/ui placement.

Once blacksmithing is ready to go, I will be reaching out privately with a build that allows for the testing of blacksmithing via CogDemos to several people should they wish to test things.

All in good time. :slight_smile:

2 Likes

Been swamped at my actual job today, but work will happen for a few hours before bed.

Ahead of that, let’s throw in a poll to see what you’re looking forward to the most! This time, it’s multiple choice! If you want multiple things here, let me know! You’ve got up to three choices. :slight_smile:

  • Blacksmithing!
  • Exploring Stones Hollow and the surrounding areas!
  • Meeting the RO’s!
  • Shopping!
  • Choosing your class and getting to use class-based choices in environments!
  • Discovering more about the Prophecy of the Lost!
  • Reading and exploring the Compendium and Kingdom Lore!
0 voters
2 Likes

All of them

Yes All of them

2 Likes

All of them, though I am a lore junkie. I’ve delved way too deep into star wars and Warhammer lore.

2 Likes

My answer for this RPG is the same for any other RPG: The story/plot, the characters (yes, the ROs. But also the other characters), and seeing the different choices, paths, and character customization interactivity.

1 Like

You’ll have plenty of that to contend with, especially in the upgraded Kingdom Lore sections!

Update One will contain plenty of story. Two Stories (Side Quests) are expected on my docket, relationship introductions, and a portion of main plot.


For my weekend, my priority is going to be the core gameplay loop of Blacksmithing. I’ve figured out most of the core logic I’ll be reliant on, so once I have it tested (despite knowing going forward it’s going to be wildly unbalanced at first) I’ll be hooking up some core content tied to the Guild of the Forge. We’ll sort out the ranking system this weekend too, if I have the time.

3 Likes

Hey all!

I’ve been a bit sick so progress has been slow. I do want to make sure I reassure you that development is still going. My MS unfortunately… is MS sometimes haha. Have been in a bit of a crap gap so to speak.

Either way, I’ve managed to get some blacksmithing work done, and I am doing some plotwork today. Hoping to use the burst of energy I have to get about 2,500 words in today if I can!

5 Likes

Hey, everyone!

Still a touch sick, but we’re going. I have only managed to add about 4,500 words in the last week, but I am doing my best.

I just wanted to touch base and let you know progress is still occurring.

10 Likes

Howdy heroes!

Stopping in to give a bit of an update where we’re at:

My health has been bad. Unfortunately I’ve had some pretty severe inflammatory responses going on with my MS that has destabilized a lot of things from my heart-rate to my blood-sugars to blood pressure and everything in between.

I am working as fast as possible on that, and have been poked and prodded more times than I want to admit.

During that time, I’ve felt pretty sick. Truthfully too sick to easily focus and work in my chair on my PC. Estheria has not had much done.

That said. No other project has received work, and I am committed to this one, and especially to delivering a strong Update One.

My hope is that this tide can pass within the next 1-2 weeks and that it doesn’t drag on beyond that, and that I can swing things full steam ahead again.

In the meantime, I hope I can do little tidbits here and there. Even if it’s 500 words a day, progress is progress.

Nonethelesss, once we’re back to the swing of things, there’ll be a demo tied to blacksmithing that’ll be a chopped up build that directly takes you into the blacksmithing tutorial and access to contracts. My hope is that this will follow within a couple of weeks of being full steam ahead or less.

Thank you for your interest in the project, and I hope that I can continue to hammer on things soon enough.

10 Likes

Hey, everyone!

In the last 15 days, I have added another 7000 words. I have been still ill, but we are making progress. My hope is to return with daily updates soon enough as soon as this clears (which has involved multiple doctor visits and specialist referrals to escalate my MS management).

10 Likes

Hey, all!

Development is still ongoing, with another 5000 words since the last update added. My hope is to continue this train chugging, just been a bit swamped between my health and job. However, I do have some fun teasers and first shows for the town mechanics coming into play soon, so stay tuned!

16 Likes

HEROES!

Development is back in full swing on A Realm Divided proper, as we continue chugging our way towards Update One and the demo relaunch.

I did promise some teasers as a way to make up for minimal communication in the last month and a half due to illness. I have not been completely down and out for the count, and so you’ll see that I’m working not only to evolve my writing, but to ensure that I provide for well written story beats. This is near the beginning of your re-emergence from the Rift. Spoilers Advised (You’ve been warned).

#1

#2

#3

#4

#5

9 Likes

Hey, everyone!

Checking in to let you know things are still moving, but slower. My health problems haven’t eased well, but I’ve added another 9000 words since the last post.

While much, much less than I would have wanted, I also began working on development of the RealmMaster’s Combat Module for party members. Right now in the most basic form, I am going to assign three ‘Archetypes’ to party members, which are known as ‘Aggressive’, ‘Defensive’, and ‘Balanced’. This will be expanded to cover the individual party member roles much more effectively over time, but will likely be a simplistic variant for Update One.

We’re still here, still doing my best to keep things moving, and I’ll hopefully have more progress to show soon. While I was very active before, I reduced this activity as without active work, I don’t want to talk about plans and things I intend to bring to fruition.

Have a fantastic weekend coming up.

14 Likes

Tonight was a massive success, as I achieved a first pass attempt at party member AI in a simulated combat-like environment.

Estheria: A Realm Divided will feature the following class options:

  • Knight
    • Paladin
    • Oathbreaker (Demonic Subclass)
  • Warlock
    • Elementalist
    • Hellbinder (Demonic Subclass)
  • Ranger
    • Deadeye
    • Slayer
  • The Ace of Fate
    • The Mending Ace
    • The Sundering Ace

These are your player class options, though The Ace of Fate will be introduced further down the line in development. Later in the game (through a further update), these subclasses will come online as you progress in your character’s development, and will ultimately have major impacts on combat.

I look forward to providing details at a later date! :slight_smile:

14 Likes

What is the difference between a knight and a paladin?

1 Like

Great question!

The Knight is more of a jack of all trades melee variant and the default you become should you take up the melee mantle. You’ll have access to some debuffs but generally not much if anything pertaining to heals. The Paladin is much more of a heavy duty healing class, capable of buffs and debuffs thfoughout youf party but much less focused on any other damage than a holy type of damage.

4 Likes

And what exactly can a Hellbinder do? Will we be able to choose to be one from the start, or do we have to do something to unlock this class? I ask because it reminds me of the Blood Mage subclass in Dragon Age: Origins.

2 Likes

The Hellbinder is a subclass of the Warlock that will be unlocked later on in your journey.

This subclass utilizes extensive demonic magicks to torment enemies through damage-over-time debuffs/attacks, as well as direct damage that is significantly bolstered by the Hellbinder’s ability to briefly morph into a demonic being.

All subclasses in A Realm Divided will get their own richly detailed unlocking questline that tell a story, but are planned for a later update!

7 Likes