Apktool M is my go to app to mod COG nd Hosted Games. Not lucky patcher. I simply decompile the app, for example Sabre of Infinity, once it decompiled i go to Asset > Mygame > Scene. And then find the chapter i want to mod. Once inside you will find txt file and txt.json file.
YOU NEED TO MODIFY BOTH
I usually modify the startup. Chapter because it’s the part where it grant the mod since the very beginning. For example during sabre of infinity i modify the startup. So my starting wealth is 99999 instead of 0. By simply replacing the startup.txt wealth into 99999 and startup.txt.json into 99999 as well. Remember YOU NEED TO MODIFY BOTH, and make sure BOTH MODIFICATION IS THE SAME OR IT WONT WORK.
So if you modify the startup.txt wealth into 9997 and startup.txt.json 9999 the mod wont work or crash.
I usually use Quick Edit to modify txt file. And use Json&XML Tool to edit txt.json file. You can get both from play store
Once you done modifying you can recompile the file back using apk tool m. By searching the modified folder and hit recompile. Once you do you often need to SIGN the recompiled app first before it work.
Why don’t you use apkeditor for decompile, recompile, and sign. That way more efficient.
And lastly you don’t have to edit both files just .txt.json will do. (I already mod dozens of titles that way.)
Decompile, recompile and sign all can be done by APK Tool M. I did it all in apk tool M. The reason why is prefer APK Tool M is because im more confident on it, i use it to mod other games thats not COG/Hosted games and i found Apk Tool M is more reliable and consistent to work. Compared to ApkEditor whos seems to less reliable than ApkTool M.
Also, i didn’t know i only need txt.json. i will tty it next time
@Denzil_Melgior_Nagel also sorry man. I dont know how to do it on IOS. I suggest you try to do it in PC instead. Either that or just buy some cheap second hand/used android and root it to hack and mod game that you want. I too have android whos sole purpose is to play hacked online game.
If you’re using firefox, the easiest way to edit stats is just to right-click → then inspect → console, in console you just write stats and it prints you a list of stats. And to change them you just need to write to the console stats.statname = ‘number’ example: stats.strength = ‘80’. For it to stick, you can’t be on the stat page, since leaving it will reset changes. Changes only stick if you proceed with the story.
Edit. typos
Edit edit. This works on games that are on the website, and with games that are on dashingdon
. Because it have built in dev tool. The draw back of these method is that it require internet (mostly) and the mod isn’t permanent. So when you restart the game you need to retype every mod again the beginning which can be quite repetitive
Actually, there is a way around that drawback. Basically what you want to do is use your phone’s notebook to write down all you’re mods you want directly underneath each other with the word stats.
in front and =[value] at the end. It should allow all changes but if something is typed incorrectly none of the mods will go through. For ease of use just clipboard (copy and paste) your mods and have fun!
I am using mods in order to be able to save like you can in Dashingdon. Apparently, saves from previous games that were deleted by using the official app, show up in the modded versions of the sequels. Does this issue persist even after the 30 day period?
If you use a modded version of a game, sometimes the games won’t behave in the same way as non-modded versions. It’ll probably be more fruitful to ask this wherever you’re getting the mods from.
Hey people I’m on steam and I’m trying to edit a games code in a specific chapter of the game basically I want change what variable is checked for a specific choice in the game.
How do I get access the scenes and startup files on steam? I tried reading through the thread but it seems the method has changed over the years?
So I’m playing Tale of Two Cranes through steam. I’m able to change almost all of my stats. There are a few stats weaponary, meditation, horsemanship, archery, and unarmed combat in which whenever I change them and save them. When I go into my game those specific stats don’t change and when I go back to editing my stats they have reverted. Any idea why?
Sometimes this happens because of the scripting going on behind the scenes of the ‘page’ you’re reading. I’ve found that if there are choices which will alter certain stats, changes to those stats won’t stick, and I have to either go back to a previous page or go forward a few before I can change things.
Someone a bit more skilled at reading code are these less thans and more thans wrong? Reading it it seems like if your trainW_count is 11 then it will be both Remarkable and Weapon Master at the same time? EDIT: never mind, it’s less than, not less than or equal to. My bad. So anything 12 or above SHOULD display as Weapon Master, but it isn’t.
Even if I set my trainW_count to 13 it’s not displaying as Weapon Master in the stats screen.
Figured it out. Was using a capital in the variable when it shouldn’t be.
@finnleyatticus The variable you need to adjust is “traina_count” (for archery for example). Anything set to 12 or above should make you the highest skill level.