I’m working on a brand-new WIP (not published) where the player has to win a game of blackjack in order to pass a certain point.
I put it in there for a couple of reasons, the biggest ones being that I wanted an obstacle that didn’t require either:
a) discovery (finding/stumbling upon it); or
b) a stat check.
To get past the blackjack dealer, you have to actually win X number of coins in the game, so it requires some actual skill.
It was a fun exercise in CS programming, but I’m curious what the rest of you think about obstacles/checkpoints based on SKILL rather than just choice/luck/persistence because I’ve got several more skill games (not just card-based ones) in mind to include in my story.
Note: My blackjack isn’t EXACTLY like the real card game because programming in ace cards that can be either a 1 or 11 was too difficult for me to do Instead, I just gave each card a fixed point value for simplicity’s sake.