You have failed yourself, your comrades and the world.
Wow, okay, there’s something I hate, being browbeaten about getting it wrong and losing - ESPECIALLY if it’s a situation like yours, where there was no reason for things to have gone wrong in the first place but for the fact that the story seems to have been written with a heavy bias against a certain play style.
I know in written mediums, you can’t just leave it at “whoops, game over, pal,” you have to explain exactly how things went wrong. That’s fine, I have no problem with that. Seeing how things blow up in my face will help me not do that again. But damn, dude, I already know I got the bad ending, what makes you think needling me about it does anything of worth?
Being told “you died” when you die? Well, yeah, I watched myself die, that’s not insulting, it’s just what happened.
Hearing “mission failed, we’ll get ‘em next time” When you beef it and lose a round? Yeah, it sucks, but at least the game’s trying to encourage you to try again.
Getting slapped in the face with something on the order of, “I’ll never know what would have happened if I hadn’t been such a massive screw up, maybe I could have prevented all this, but apparently I suck too much, oh well,” that’s when I drop that game on its lousy ass and go play something else.
(Fun fact: that was a loose call-out of the “that’s the end of my story” narrations for losing in Indigo Prophecy, where the characters narrate how everything went wrong and now they’ll never know how the situation resolves because the game’s over for them. It’s real cute when David Cage games try and beat you over the head with failure, considering they were made by David Cage.)