You could already do that with the temporary save-state system that people use for their WIPs, if Choicescript couldn’t be made to support a plug-in or something. As long as they don’t close their browser, setting variables back and forth between save and load is as easy as cake.
That was changed relatively recently in the history of CS. At one point you could only display text, not set any variables or use gotos; at this point, choice and fake_choice are almost interchangeable, except choice has a few more restrictions.
I would love to see more games about stable workers and other “ordinary” people. It’s more fun for me when someone has challenges to overcome that don’t require kryptonite constantly turning up.
My WIP has baths and bathrooms and clothes. But no, I didn’t actually get into everyone’s toilet habits. Whenever people ask about monster digestion and reproduction I either keep it technical or dodge the question…
In Zombie Exodus you can skip ahead to replay only a certain chapter. It’s awesome.
Not true! Mary Sues are hated by the kind of horrible, jealous girls who are dating their love interest in the canon fiction.
I loved this once, but I wish to love it a thousand times. I hope someone makes this.
That. I can’t read demos with tons of typos, because I end up getting out my red pen and it takes all day to read two scenes. I’m fine with doing that for the odd error in a good game, but being the first person to proofread is not as fun as playtesting.
I feel this. I ended up feeling troubled about Zombie Exodus, because I paid to unlock the game and didn’t quite realize the other chapters would have to keep being unlocked with money. I was absolutely fine with paying the total price asked for the game (I think it was $10 for a long and well-made game) but if there had been a “Purchase All Chapters” option, I would know I was buying an episodic game up-front rather than it being somewhere in the description (I’m assuming it’s there somewhere?)