Digital Dog [Free] [Tamagotchi]

Update!

  • Second set of Goals added.
  • Changed the UI slightly.
  • Added your total Dog Coins to the shop area.
  • Dog’s stats bold when in a critical state instead of text display warning.
  • Added a new secret location! (Little adventure to get to it then some semi-complete content inside.)
  • Added 3 Mini-Mysteries to solve!
  • Added mixed breed defaults.
  • Added trait picker/random and custom breed maker.
  • Added new hate: Delivery workers.
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@Cain_Abel thanks for the awesome update. I really like it. Could I perhaps suggest a god mode? Nothing fancy of course, just a coin boost option in the stat screen at the cost of disabling achievements?

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I’ll have to look into some sort of god mode. It could be fun to play around with.

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It sure could. I mean, back in the days of the Tamagotchi, we were able to give our virtual pets infinite food and treats anyway, so this would be simply A full blown Tamagotchi mode, or that’s at least how I see it.

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…now I’m picturing the dog growing to another breed based on what and how much you feed it.

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Update!

  • Cheat Menu added to ‘Show Stats’
  • Advanced Agility Contest draft up!
  • Revamped 2 Arcade games. (Can use cheats to make Arcade already discovered)
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Now we’re talking big time. Thanks for this update, very much appreciated.

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“You offer 5kg of food- Labrador mode unlocked”

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Update!

  • New more varied random events.
  • Increased chance of finding secret walking location.
  • Decreased exp requirement for Obedience.
  • Expanded the RPG Arcade game.
  • First version of the Scavenger Hunt Trial is available.

If you have more ideas for the random events or anything else, please feel free! Don’t be afraid to accidentally repeat existing events, I don’t want to scare any ideas away.

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Just to make you aware, Dashingdon hosting will be closing soon so I would recommend moving this to cogdemos or uploading a compiled html file:

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Ah thank you

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Updated the link, this version includes a bunch of unfinished content, but I’ll announce it properly when it’s fully functioning. Here are the smaller changes for now.

Update!

  • Removed overfed warnings when you have needs turned off. (Hopefully all of them!)
  • Reworded Send to work to Go to work with.
  • Renamed Chew Bone to Rubber Bone.
  • Added your total dog coins and work experience to the work menu.
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Big Update!

  • Added Unlockable Den. Customise your dog’s personal space and buy additional furniture/decoration. (Can be unlocked via Goals or with the Cheat menu!)
  • Third set of Goals added.
  • Intermediate Training Grounds. (Unlockable via Goals)
  • Invite doggy friends to your den. (Must have high enough friendship level !)
  • Therapy and Police work added!
  • Post Sponsored Content on your Social Media for free food/treats/Coins at the loss of some followers. (Unlockable via Goals)
  • Added random events to work, Volunteer and Therapy. (Chance to gain additional work experience)
  • Updated the Fishing Game.
  • Obedience Level 1 required to do Security work, 2 for Police and 3 for Acting.
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I frequently playtest the game to expand sections and improve features, aiming for a balance of variety and depth. Replaying helps me identify what feels boring, like the work options. Hopefully the random work events and new jobs, helps with this aspect.

One area I’m currently unhappy with is the lack of toys. I’m planning to add plushies/soft toys from the arcade that can be displayed in your den.

While existing toys serve practical purposes, improving play effectiveness and unlocking disc training/competitions, they make the shop feel lackluster. For me, a big part of owning a dog is the excitement of buying new toys, so this is definitely a weak spot I want to address.

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