I am working on a game that deals with people writing e-mails and IM back and forth.
I would like to make that certain text a different appearance in some way so that the reader can see what is being written as an e-mail and know what is any other text in that scene and not get confused.
I know could use quote marks or [i] or [b] to create the difference but I wondered if there was anything else I can do to make certain text appear different. Maybe a different font? I know you can change the text font for the whole game but I wondered if you could for just certain parts. I don’t think you can though so I’m not sure what to do. I could just use quote marks but felt that would be weird since e-mails don’t have “” <-- those around them =p
I would imagine you could set the font to change for a particular scene of the game. So you could have it so all the email/IM scenes are on one page in one particular font, and then use goto temp_scene or whatever it is to go into those scenes at the right parts of the game. IDK if that would actually work, but in theory I don’t see why not. Suggestion, you could use your phone(assuming you have a smartphone that has separate conversations and those instantly recognizable txt bubbles) to kinda do the same conversations you want, take a screenshot, put it on your computer, and then insert it as a picture.
I’d suggest just start each email message and IM with a heading of the fake email addresses/user names you’re using, and fake the differences that way. That should distinguish things enough.